As these emails start rolling in, it’s an absolute freaking dream to see the fact that I’m going to be a Major guest at MAGWest! A panel of my choice, a composer round table and a collaboration with Jason Poss, orchestrator for the Lord of the Rings Movie and Assassin’s Creed 1 & 2 to bring the game the Stardander score, developed by Fancy Fish Games, to be conducted live by me.
GUEST SPEAKER ANNOUNCEMENT! I am pleased to be invited by GPU Audio
to do a LIVE Q&A tomorrow. It will be lots of Game Audio Tech/Music discussion.
It is with great honour to share that I am now a Q-Up Arts artist! My heart is filled with love and excitement to be part of this legacy company.
The NAMM Show has invited me to speak on the Interactive Audio Design: Expanding Your Sound and Music Tool Belt for Games and Interactive Media panel! This talk is part of the A3E Presents The Future of Audio Sessions track.
I am very honoured and pleased to share that I will be a returning guest speaker to the 2022 Berklee College of Music Career Jam panel with Tom Salta and moderated by Gina Zdanowicz, “Reel Talk: Music for Video Games”
I am a official panelist and will be speaking at GDC this year on the 28th Annual IASIG (Interactive Audio Special Interest Group) Town Hall.
This one has been baking for some time but I am happy it has released! Find out how I handled one of the more complicated soundtrack releases of my career to date, kept my mentality together using a movie reference, making history at CSUN and more! Read More
Original Soundchat covers /reality. They take a deep dive into covering the plot of the game and the video game composer history. In this case, this is me and some etymology to the /reality video game score.
I am honoured to be included in the ILIO Artist Circle. It’s truly a privilege to be recognized by this legacy library company.
I am so pleased and excited to announce that I am one of the keynote speakers for Global Game Jam. If you are participating this year and you’re looking for inspiration, I crafted this for you.