It is with supreme delight that Press Start Orchestra will be performing pieces from two of my game music catalogs in the NYC area! A free, LIVE performance of incredible game music will be performed next Tuesday Nov 19th at 7pm at Rutgers Sanctuary in NYC. The concert will include music from games that I…
Read MoreI’m so grateful to share that LV1 Gaming has written an incredible feature celebrating my recognition in this year’s U.K. Black History Month calendar! It’s an honour to see my odyssey in the video game industry spotlighted by a platform that values diverse voices and perspectives in gaming. I’m super thankful to LV1 Gaming for…
Read MoreI’m excited to announce that Sunken Stones, the highly anticipated Caribbean Pirates-themed puzzle game developed by Spritewrench, has officially released its trailer! The game, which has been in development for some time, is inspired by the classic board game Go and takes players on an adventurous journey through sunken ships, treasure-laden waters, and tactical puzzle-solving….
Read MoreI’ve given over 45 talks at conferences in the past two years and one thing that stands out is how often speakers are essential to events but rarely compensated for their time. It’s disheartening and confusing, especially when these events monetize the speakers’ content, placing it behind paywalls or on platforms like YouTube, where they…
Read MoreI’m incredibly elated honored to announce that I’ve been featured in this year’s U.K. Black History Month calendar! This recognition holds a special place in my heart, not only because of my heritage—I’m 10% British, and my Mum was raised in the U.K., giving me a unique European upbringing—but also because it represents the culmination…
Read MoreSav’saaba! I’m pleased to share a new composition for developers to use for their Folk – Fantasy (Fifth / Sixth Generation Retro Console) composition or what they feel the music will fit best for their project. This is a non-exclusive license for your video game. About the composition Imagine walking through a dense tropical forest…
Read MoreI’m enthralled to share some exhilarating news that marks a significant milestone in my relentless odyssey as a Video Game Composer. Today, I proudly announce that I’ve joined the Mogami family, making history as the very first Video Game Composer to be featured on their prestigious roster! For years, Mogami has been synonymous with unmatched…
Read MoreWelcome to Music Dev Log #2 for Aground Zero. If you missed the first blog, you can find it here. As I mentioned before, I really enjoy some devlogs and do not feel that music is highlighted or valued as much in games anymore. So, I’m doing these to change that instead of complaining….
Read MoreI’m grateful to share my Live Debut of “Daily Activities – Piano Rendition” from the game, Stardander School for Witches. This is the first time I have ever played this piece live and all the emotions were felt from this. A year ago I wrote, ” I will start performing my video game music live…
Read MoreGame Music Boredom? Explore my professional video game composer thoughtful response to Nobuo Uematsu’s comments on the state of game music. This discussion reevaluates the current trends and challenges in creating engaging game soundtracks. https://www.patreon.com/posts/game-music-to-109197330?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
Read MoreWelcome to my first Aground Zero Dev Log on how I designed the latest track of Floor 5 – Communications (for video game Aground Zero) I really enjoy some devlogs and do not feel that music is highlighted or valued as much in games anymore. My direction for this piece was that it should be…
Read MoreIt is with great enthusiasm to be featured in the VGM Jam Session (NYC) Real Book Vol. II !! This is a dream come true for a passionate Video Game Composer such as myself. When do you ever get the opportunity to be in a Real Book? a VGM Real Book at that! The Real…
Read MoreI’ve always wanted to be on this podcast so I am mirthful to finally have a chance to be a guest. If you have been following my interviews the past year, you will notice they have been getting deeper. In this episode I discuss : 2000 – 2010 Game Music Trends How being a Video…
Read MoreI am grateful to have been asked by Pierre, a French journalist with a heavy focus on video game music and hosts a podcast called, NOWPLAYING to do an exclusive interview! He initially discovered my work about “On the Peril of Parrots Original Soundtrack” when it was released in April 2023. On the Peril of…
Read MoreI’m dynamically jubilant to share that I have been announced as one of the first round speakers for Game Devs of Color Expo 2024! Game Devs of Colour takes place Sept. 18-21 and includes a world-class online conference with talks, panels, and interviews featuring industry experts and game announcements from creators of color across…
Read MoreThis month, I’m ecstatic to announce that I’ve been featured in Game Boy Studio Magazine! It’s a double magazine month feature for me (The Recording Magazine double article feature was earlier this month), and I couldn’t be more elated! For those who don’t know, the Game Boy was my second “console” as a child, and…
Read MoreI am jubilant to announce that two of my articles have been officially published in Recording Magazine! Make sure to grab the April 2024 edition, specifically the Recording Magazine DAW Edition, from your nearest newsstand or bookstore! In one of the articles, I delve into why Steinberg Media Technologies, Cubase / Nuendo, stands out as…
Read MoreI’m incredibly honored and grateful to announce that I’ve been awarded the 2024 “Excellence in Artistry Award” by the Black In Gaming Foundation! This recognition holds immense significance for me. Over the past 13 years, I’ve tirelessly pursued my passion for creating great video game music, despite it often being overlooked by some developers. Whether…
Read MoreIt is a grand honour to share that I will be a panelist on “The Music Behind Gaming” I will be joined on the panel by Jasmine Cooper and D’Anthoni Wooten. The panel will be moderated by Jabari Alii. This is the inaugural Black in Gaming Festival! The event has been in the works for…
Read MoreI shall be returning again to GDC. This I believe marks my 12th year! I will be co-hosting a round-table at Game Developers Conference this year alongside Star Victoria Power, Katelyn Isaacson, and Noa Beazley. The game industry and other technology focused industries are overwhelmingly populated at all levels by individuals who identify as majority…
Read MoreIt is with great joy to share that I have been booked to speak at Pocket Gamer Connect! This year also marks Pocket Gamer Connects 10th Year! (Happy Anniversary!) For years, I have been eyeing to speak at this event for some years and February, the Pocket Gamer team made my dream come true. Pocket…
Read MoreI had the pleasure of being invited by Kevin Lee, CEO of Didit and the eMarketing Association Podcast, and interviewed about Creating Music for the Video Game Industry. In this episode we discuss a myriad of topics such as: With the Guidance that Comes from the Game Developer How Does It Influence my creative process?…
Read MoreI am pleased to share that I am booked to be a guest speaker for Pocket Gamer Connects – San Francisco! My talk “Hunting with Hits – Tempo Slaying Monsters in Harmony” returns! Pocket Gamer Connects is a game conference that started on 2014 and has made a global appearance. They have hosted events from…
Read MoreAnother goal accomplished! It’s a long story but I will shorten it. I had inquired to do a cross promotion with Shure Microphones based on how I used them for my video game music work. I asked a former work colleague for two years how to make this happen. He introduced me to a marketing…
Read MoreI won another award via the Global Music Awards. It is a great honour to receive not 1 but 2 awards for my work on the soundtrack: Bronze Medal for Game Music Bronze Medal for Composer This now means that On the Peril of Parrots Original Soundtrack has won Two Awards for it’s music. (NYX…
Read MoreWow, just wow! It’s hard to believe that I worked on a title like Team Fight Tactics and it would not have happened without the recommendation of a long time, industry colleague, Kole Hicks. So, first and foremost thank you for including in this project. Thank you for your direction, feedback and guidance through the…
Read MoreAn honour to be on this podcast. Drew is one the few interviwers that does his research about his guests before the interviews and seamlessly paces the show as if we were in person. A joy to be on for real. Drew has a great grasp on the fluidity in terms of how the interview…
Read Morea Soundfly podcast titled, “Themes and Variation” returned this year. Upon it’s return I found out the episode I was on “Video Game Songs with Zac Zinger & Chase Bethea” was not among the Top 5 most downloaded episodes but added as bonus or an “honorable mention”. So, maybe close to the Top 10. This…
Read MoreAs I embark on my journey to be do what I do not think many video game composers have done, a small insight to this interview with GameBoy Studio Central will tease as to what I hope to accomplish next year. The GameBoy was my first video game console that was bought for me by…
Read MoreStory x Story brings brought me on as a guest for their podcast, Behind the Story Episode 152! It was wide-ranging discussion, led by Tanya Ellen aka Tazziii, and where I shared how I discovered that I could make music for games. Thank you Nigel Twumasi and Tanya Ellen for your interest in interviewing…
Read MoreVoyage LA Magazine had me on as a featured panelist on the Voyage LA Podcast: Episode 26! The Voyage LA podcast is where they interview the brightest and most inspiring entrepreneurs,artist and creatives from in and around the LA area. This podcast is a little more unique than the others because it’s not centered around…
Read MoreI’mmmm baaaackk! I will be returning as a guest performer to the electrifying Save and Sound hosted by the award winning indie studio from Denmark, Bedtime Digital Games. Wednesday, September 13th in the time slot of 12pm PDT. Save and Sound is a nonprofit Steam event celebrating music and sound in games starting September 11th…
Read MoreToday marks another monumental moment in my video game composing career. My work is featured on Limited Run Games! I got to write the music for the Gex Trilogy Trailer! I’ve always wanted to write music for a game publisher like Devolver or Limited Run Games. Never did I think I would finally have the…
Read MoreIt’s crazy how things can happen. MAGfest 2023 I met O Super. He reached out to me to be on the Official CEO Gaming Album and I’m most grateful to be considered! CEO Gaming (Community Effort Orlando) started out as a combined effort by the Fighting Game Community in Orlando and the rest of the…
Read MoreI am honoured to share that MAGWest is having me return as a special guest! This will be a 3 peat! (as I like to call it in relation to the Chicago Bulls winning back to back championships) Music and Gaming Festivities are upon us ! I’ll be doing another collaboration with VVGO as they…
Read MoreI’m going to be interviewed for the first time ever on my Dad’s Radio Smooth Jazz Show for Father’s Day! Sunday, June 18th 2023 7:00 pm PST!
Read MoreThe LA Weekly has featured the upcoming video game music concert, Level Up! Organized and performance ensemble headed by the Helix Collective! This is a high honour to be featured in the LA Weekly! In the article, my score for Stardander School for Witches (Developed by Fancy Fish Games) is mentioned and the score of…
Read MoreBelieve it or not I actually shipped two games in April this year! This is a minesweeper clone but it works on the software and hardware. First, I don’t know about you but I SUCK at Minesweeper. I always have when I used to play it on Windows 95-98. Even when I had to play…
Read MoreI’m pleased to share that “On the Peril of Parrots” has shipped on Steam! On the Peril of Parrots was developed by SpriteWrench and is their fifth game in their development legacy. I was fortunate to hired by SpriteWrench to score another game of theirs. This makes it our second collaboration. “Questlike Pocket” was the…
Read MoreI am overjoyed to share that gameindustry.biz has published “A survival guide to GDC 2023” I was asked to share some of my tips on networking, my favourite good eats and some secrets to surviving GDC! We all know how daunting and taxing GDC can be as well as simultaneously exhilarating and rejuvenating. I personally,…
Read MoreI am super elated to be interviewed on the Boss Rush One v One : The Creator Interview Series!
Read MoreI will be a guest speaker/panelist giving hot takes at the “ASMAC Video Game Composer Forum: ‘Specialization’ vs. ‘Versatility’ ” event. Since working in the video game industry for over a decade now, I’ve seen and heard this topic come up a lot. When I was starting out in game music, some veteran’s opinion was…
Read MoreIt’s a grand pleasure to share that I was a guest on the Boss Rush Media Podcast!
Read MoreI’m super pleased and excited to share that I have been hired to score SpriteWrench’s newest game project “On the Peril of Parrots.” I will be composing six pieces in the style of Bossa Nova to match the puzzle themes.
Read MoreSomething important and incredible is about to happen in a month! Another Music Performance in the works and I can’t believe it! Helix Collective will be performing Music Selections of my score from the game, “Stardander : School for Witches” This is my second music performance happening from this game and the game has not…
Read MoreI am overjoyed to share that Sweetwater, the music gear conglomerate, has released another article featuring me where it discusses how video game music’s goal is to entertain and delight while capturing a mood that suits the game’s genre.
Read MoreI’m overjoyed to share my latest podcast debut as a guest on the Super Gamer Podcast!
Read MoreThis is session is titled “Exploring Capabilities and Pushing the Boundaries of New Tools and Technologies for Interactive Media” This A3E session will explore the current and future state of new tools and technologies that are pushing the boundaries and enhancing user experiences in interactive media. People who attend this session will learn about creatives…
Read MoreI am most jubilant to share my curated playlist that Tidal has asked me to put together for their gaming page. This is a very high honour and I am most grateful to share a small portion of video game music that has energized me as a child and the beginning of my professional career.
Read MoreI am verklempt to share that I will be speaking not once but twice at GDC 2023! The Game Developers Conference, also known as GDC, is a conference that began as an informal gathering of 25 developers in the living room of game designer Chris Crawford. Initially focused on computer games, GDC has grown and…
Read MoreBack to back! From Game Devs of Color last week to PMC this week! I am elated to present that I will be guest speaking as a panelist representing the the Indie Games scene! The talk is titled, “New Rules : Licensing Music into Games”.
Read MoreI am contented to share my return to the Game Devs of Color Expo! I will be presenting a talk titled, “Hunting with Hits: Tempo Slaying Monsters in Harmony”, exhibiting rhythm combat composition music design from the mobile game, “Questlike Pocket”. The mobile game is developed by SpriteWrench Studios.
Read MoreI am exuberant to finally share that Sweetwater, the music gear conglomerate, has released a video game history article and has featured me in it! It’s crazy to think see and believe that I have been included and featured in this article about video game music on the Sweetwater, music gear behemoth, website.
Read MoreAs these emails start rolling in, it’s an absolute freaking dream to see the fact that I’m going to be a Major guest at MAGWest! A panel of my choice, a composer round table and a collaboration with Jason Poss, orchestrator for the Lord of the Rings Movie and Assassin’s Creed 1 & 2 to…
Read MoreGUEST SPEAKER ANNOUNCEMENT! I am pleased to be invited by GPU Audio to do a LIVE Q&A tomorrow. It will be lots of Game Audio Tech/Music discussion.
Read MoreIt is with great honour to share that I am now a Q-Up Arts artist! My heart is filled with love and excitement to be part of this legacy company.
Read MoreThe NAMM Show has invited me to speak on the Interactive Audio Design: Expanding Your Sound and Music Tool Belt for Games and Interactive Media panel! This talk is part of the A3E Presents The Future of Audio Sessions track.
Read MoreI am very honoured and pleased to share that I will be a returning guest speaker to the 2022 Berklee College of Music Career Jam panel with Tom Salta and moderated by Gina Zdanowicz, “Reel Talk: Music for Video Games”
Read MoreFrom MAGWest to MAGFest I profess that I’m a guest at this legacy event!
Read MoreI am a official panelist and will be speaking at GDC this year on the 28th Annual IASIG (Interactive Audio Special Interest Group) Town Hall.
Read MoreThis one has been baking for some time but I am happy it has released! Find out how I handled one of the more complicated soundtrack releases of my career to date, kept my mentality together using a movie reference, making history at CSUN and more!
Read MoreOriginal Soundchat covers /reality. They take a deep dive into covering the plot of the game and the video game composer history. In this case, this is me and some etymology to the /reality video game score.
Read MoreI am honoured to be included in the ILIO Artist Circle. It’s truly a privilege to be recognized by this legacy library company.
Read MoreI am so pleased and excited to announce that I am one of the keynote speakers for Global Game Jam. If you are participating this year and you’re looking for inspiration, I crafted this for you.
Read MoreI’m baaaaack! Pixelated Audio is hosting their annual panel at MAGWest and has asked me to be on their LIVE show/podcast as a returning guest! We will be talking about my recent VGM works and playing a live dynamic/interactive music demo.
Read MoreIt’s nice surprise to have a feature on Interlochen Public Radio again. Tune in tonight’s Halloween 2021 Themed show GAMEPLAY: Spooky to hear some pieces from the “I Can’t Escape: Darkness” OST.
Read MoreI am quite honoured and excited to score the first Klexos Interactive title, “Hey Pops!” This will serve as one of my most ambitious scores ever as I aim to compose music that conflate 20s/50s/70s and 90s era to present the journey of a world-renowned magician!
Read MoreIt’s officially official that the Artist Collection from Sounds.com is out! I worked in collaboration of Sounds.com for three months on this collection. It been an honour to be added to the roster.
Read MoreWell, I must say I am lost for words and very excited to say that I will be taking part in the Wwise Symposium 2021 Music Design Panel. This is an incredible honour!
Read MoreI have been acknowledged and held in high regard and it feels mighty good! I was recently featured in an interview from Muse.World. In the interview we discuss the NYX Award I won, the process it took to get here and my inspiration behind the music.
Read MoreToday the industry gave me my flowers! I am elated to present Aground Deluxe OST has won an award in the ORIGINAL SOUNDTRACK category!
Read MoreBorn of the LowRez game jam and developed by three-person team Ansity Games, Reclaim Earth sees players attempt to avenge a devastatingly successful alien invasion.
Read MoreI was asked by Berklee College of Music to be one of the panelist for their illustrious Career Jam. I will be on the panel titled, “Adventures in Music for Video Games“.
Read MoreWaking Oni has brought me on to score the rhythmic fighting game, “Bushido Bots”! I am thrilled to be on the team and can not wait to bring more adaptive music experiences. This game is being developed during the Playcrafting Anywhere Jam and sponsored by Google Stadia.
Read MoreI am pleased to be confirmed to guest speak at Indie Game Business. I’ve known about them for two years and I attended one conference of theirs. I appreciate the content they put out and it’s been a milestone goal to be either on the podcast or guest speak at one of the events.
Read MoreNew Game Music! “Survival Hunt” composed arranged and orchestrated by Chase Bethea. I wrote this piece of music when I was hired to score a Third- Person Shooter game where the indie game studio was heavily inspired by Metal Gear Solid 2, 4 and 5.
Read MoreI am most thankful to be highlighted recently by IGDA for Black History Month. It’s certainly a honor.
Read MoreIt’s Black History Month and many highlights are happening all around. However, I got mentioned and selected by a curated playlist from Sony Music Soundtracks !
Read MoreI am immensely excited to be invited back by my first Alma mater, The Los Angeles Film/Recording School. Michael Muncatchy will be interviewing me again to discuss my highly ambitious goal of scoring 12 video games in 12 months. Ambitious?
Read MoreCareer Announcement! I will be one of the panelist for this event! It’s quite the honor to be speaking about some heavy topics in game development and futuristic predictions about game audio. In addition, to how it drives development of audio equipment. Always thinking of the player!
Read MoreThe first event of the year is here and I am pleased to be partnering with Composium to present an exclusive Masterclass, “How To Start As a Video Game Composer.” This event I will be discussing the always infamous question, how I started out as a composer in the video game industry, software, my advice…
Read MoreAfter several years, it is finally ready! It’s been a long wait and a lot of preparation over the years. Officially announcing the limited edition Deity Quest Limited Edition Soundtrack CD.
Read MoreNew Year’s Eve Interview Drop! Its a grand SUPER honor to be featured on The Sound Architect Podcast, Season 3 Episode 23!
Read MoreIt’s finally here! After almost a full year of planning the Aground OST Deluxe Edition today is the day! It’s been a dream to bring this to life with Materia collective!
Read MoreOne won’t do and nine is not enough for me no! Well, that’s okay because as a video game composer, it is good to be busy! Announcing my semi-exclusive talk at the Audio Developers Conference next Thursday, November 19th.
Read MoreHi! Otis College of Art and Design Extension has invited me to be on their panel. I will be guest speaking along side some very talented and distinguished industry professionals such as Amy Allison, Director of Marketing and Community for Skydance Interactive and Jonathan Scott, Senior Artist for Scopely. Of course, yours truly the video…
Read MoreHello hello! This is kind of last minute. The Cue Tube has kindly reached out to ask me to be part of a Composer Roundtable for their LIVE YouTube channel event. I am very honored and humbled by the request as it somewhat comes out of no where.
Read MoreI shipped a game! Aztec Ride Now on Android! in October, I participated in Ludum Dare 47. I was asked by some developers I met earlier this year at a virtual conference if I wanted to jam with them. I agreed. Little did I know how fast this development ride would be!
Read MoreA NEW INTERVIEW has dropped! Enter “Chase Bethea: pursuing video game composition after being told it’s his calling for years”. I have to admit I am most jubilant about this interview because it came by request. Anouk Dyussembayeva, CEO/Founder of Composium, reached out to me for an exclusive interview for her website.
Read MoreMore Video Game Composer Career News! Six won’t do and seven is NOT enough of me no! Hi again! I am elated to share that I will be speaking on a panel titled, “Indiescussion – Untapped Revenue Sources For Labels in Gaming” hosted by the A2IM. This will be another online event on Friday, October…
Read MoreDo you love RPG games? What about monsters? If you said yes then look no further. SpriteWrench brought me on to score the music for their new RPG game Questlike: Pocket.
Read MoreThe game industry is a living breathing community that is full of opportunities! If you want to make it in game audio you have to get yourself out there. Landing a first gig might seem like luck but the amount of time these composers have spent attending conventions, indie game meetups, video call events and…
Read MoreGreat news! My talk “Composing Music for In- Game Islands, Subterranean Areas and Beyond” has been accepted this year by GameSound Con. Since we all know the climate of this year, the conference will be online. I believe a lot of people will benefit from this talk as it will showcase how to write four…
Read MoreAs a video game composer, it is important to get critical feedback from peer reviewed video game enthusiasts. It is how we grow and learn to know where we can improve on our craft. It is how we can self-reflect and see what we are writing right or wrong musically to reach our audience. Take…
Read MoreGreetings and Salutations – Video Game Composer, Chase Bethea. Yesterday I had the great privilege of being on IGN & Kinda Funny’s Platform at the same time through the live stream of The Guerilla Collective. The Guerilla Collective is an online digital games festival hosted by Greg Miller and produced by Media Indie Exchange (The…
Read MoreHello again. I am Video Game Composer, Chase Bethea. I’m sharing another cool podcast hosted by Ryan Hamann, who has taken the time to interview me and let me share some of my eclectic video game music work along with a selection of favourites from other composers. For those of you who do not know,…
Read MoreI am so excited to share my second Soundiron Demo with you. This piece was written with the intent of what I have not heard before but I am sure has been done. However, probably not written by a video game composer.
Read MoreIt is with great excitement to announce that have been hired by NIX HYDRA to compose their new game “Potions Please”. Potions Please is 2D Potion management game with cute animal characters that rely on you (the player) to make goody concoctions for them.
Read MoreBack in July 2019, I reached out on Twitter to some journalists that might have been interested in covering a new angle of my career. A fresh voice of someone who is not involved with the game industry. Meet Katy Morgan. She did me the solid honor of a thorough interview and I may dare…
Read MoreIt is with greatest joy to share that Aground is on the IndieCade Store! This has been a long time coming and a collaboration that took months to work out the logistics for.
Read MoreI had the pleasure to write for Game Music.net about Beyond Oasis. A game/soundtrack I loved as a child. The article was published Feb 6th, 2020. I had no idea it would receive a decent amount of praise.
Read MoreI am so grateful and elated to be one of the live performers at IndieCade this year. Major thanks to David Javelosa, former Audio Director at Sega of America and Game Industry Specialist for the Yamaha Corporation for the opportunity. During the set-list, I performed pieces from the Aground soundtrack and some pieces from Deity…
Read MoreI was given the pleasure and honor to be back on the “Level with Emily” Podcast with Emily Reese.
Read MoreIt is a great privilege to have been asked to come and speak on a panel at the Fall Experiment 2019! The Gaming, Music, Art and Tech Expo takes place at The Wisconsin Center on October 5th and 6th. The panel is titled ” The Future of Music in Gaming and E-Sports”
Read MoreAfter two years of composing for this game, I am pleased to announce the pre-order is now available on Bandcamp.
Read MoreI had the great pleasure of being interviewed by Transverse Audio. The interview is short and sweet; five questions with some solid in-depth answers. I give my contrast of what it feels like between beginning, part-time, and full-time composing (Stress, workload, overall, work-life balance, etc.)
Read MoreE3 2019 is coming and most of us are getting mildly excited. When I started going to E3 six years ago now, (WHOA MY GOODNESS time flies!) I was happy and confused as to what was the best guide to make industry friends. In addition, I was conflicted because I was a game player first…
Read MoreWow, what can I say? A two for one! I am so elated. I have been patiently waiting to have recognition from Kinda Funny in some capacity for a few years now. More importantly, it has been a dream of mine to be a part of some E3 showcase since I started working in the…
Read MoreA new interview has surfaced about me by the indie game news publisher Cliqust. The journalist, Alyssa Wejebe, asked some very great and different questions, which I always appreciate. She did her homework about me and I truly respect that. If you have been following my career, you’ll know that I divulge a little more…
Read MoreI am very elated to announce that I will be a panelist with Rachel Presser from Sonic Toad Media and Amanda Kirk, Coordinator of RPI’s digital game hub. Our Panel is called “Your Guide to Games – Adjacent and Alternative Game Careers”. We will discuss the shortcomings of business development in video game programs, our…
Read MorePodcast Matt Kenyon (Composer) and Host of the Composer Code invited me on to his podcast. Composer Code has been a podcast for a few years now. Interviewing new video game composers to AAA composers such as Gary Schyman, Gordy Haab and Grant Kirkhope.
Read MoreHello everyone! Chase Bethea here to share a wonderful project I had the joy to be a part of. As a video game composer, it is important to be always creating. And that is why, I loved having the opportunity to create a piece of music for The Snowstorm album, now available on bandcamp!
Read MoreI had the pleasure of being asked by Professor Samoff to speak to the Moorpark College Game Design Class for the 3rd time. Every time, I refine the talk and make it more cohesive and interactive as possible. It’s always a joy to give back and educate.
Read MoreToday is huge. Aground, developed by Fancy Fish Games, is finally releasing the on Early Access. The team and I have been working on this game since July 2017. It started out as a prototype and since the game studio released it online, it has a grown into something bigger.
Read MoreAnother E3 in the bag. This year is the first time I went by myself. It felt nice. I was able to come and go as I please each day and wander until my heart’s content. I met up with old friends and made new ones. Here are some of the things I learned this…
Read MoreToday I was asked by Tim Samoff who teaches the Game Design course at Moorpark College to come and give a guest lecture. I was super honored to be called back after just speaking last September 2017!
Read MoreMy alumni school, Los Angeles Recording, did a spotlight on me. Watch the video to hear my thoughts on what synths I currently use and why I decided to got to LARS.
Read MoreIf you’re not familiar Materia Collective made a huge splash based on the announcement of FVII being completely remastered and sparked an idea in Sebastian Wolff’s heart to create the biggest collaboration album ever called Materia.
Read MoreWhat another great year at PSX! It was my second time attending the conference in Anaheim and I really enjoy that PSX has it there. It was crazy because I had the idea that PSX should have trivia while we were here and they did! So, this year I got to participate! I didn’t win…
Read MoreI finally managed to make it to The Game Awards this year. I went with two great people. One of my best friends, Efosa and my girlfriend, Brooke. Brooke and I got front row, front stage seats. We had such a great time being in that atmosphere and seeing how it all came together. It…
Read MoreOk, well today I pulled off the impossible. I managed to wrangle live musicians, hire an orchestrator that used to work for Bear McCreary, built up the confidence invite my friends and live streamed the entire performance of this experience.
Read MoreWow! I finally I got the attention of Sam Hughes and landed one of my first international posts! In this article are more discussions about my writing process and how I handle my professional duties.
Read MoreOh boy! The party at Hexany Audio. This is a private party so it was an honor to be invited.
Read MoreDang! I’m super exicted about this. I have been waiting patiently for Emily Reese to schedule a time for me to be interviewed by her again and the episode came out today. It is more exciting because this is episode 87 and I was born in 1987. Cool relation! The last episode I was on…
Read MoreWell, I managed to make it to this awesome festival again! Here is where we can see and meet like minded creatives and connect with stories and experiences. This year I got to hang out with Rami Ismail, one of the pioneers in the Indie Game Community. We sat and chilled with him as he…
Read MoreGamesauce gave me the most extensive interview I’ve had in a while. In this interview I share more personal experiences that influence my career. It took me over a month to do this interview. I also talk about how the characters in the visual novel game </reality> influenced my music, my approach to starting music…
Read MoreBen Long, a veteran in the Game Audio, community, reached out and praised me for my professionalism and decided to do an interview about me. Ironically, when I was researching about Game Audio back in 2009, I wrote a paper for school and referenced his website in my bibliography. I had no idea whose website…
Read MoreWow, the sample library Sound Ideas did an interview about me! This is a great honor! In the interview I discuss some of my sound design techniques, what I did while I was in school and my dream job.
Read MoreToday, I gave my first Game Audio talk by myself. I did one of these talks before about a year ago with a collection of audio friends. It was very well received.
Read MoreAn amazing experience occured when I got to work on some pretty cool and iconic sounds for VRC (Virtual Reality Company). I can not say what the project is specifically due to NDA purposes but it is for a VR experience that could be occurring at the end of the year
Read MoreI got the privlidege to collaborate wth Kyle Johnson to design sounds for the game Starfinder developed by Paizo.
Read MoreMichael Muranaka interviewed me on his awesome podcast “Headtraffic” which focuses on positive people doing great things in their field. You can check out the interview here as it was a blast to be apart of.
Read MoreThis was a random jam that I did not know about. Some developers that I worked with on some previous games contacted me to create some music and sound effects for the game they were making for the jam. This was the result. Butterscotch Game Jam – https://itch.io/jam/bscotch100/rate/147194 https://itch.io/jam/bscotch100
Read MoreWell, after a lot of work, writing and down to the wire launch (4am) Fancy Fish Games have shipped </reality>
Read MoreGame Audio Hour has officially decided to bring me on as a permanent panelist. This is a HUGE honor and I can’t wait to offer my personality.
Read MoreGame Audio Hour decided to have me on their podcast as guest panelist to fill in for Vincent Diamante when he was in Japan. It has been my dream to be on this podcast for a long time since they started the podcast. On episode 125, we discuss workstations and negotiation techniques for gigs.
Read MoreI had the honor of collaborating with Arcade Renegade on my favorite jam of the year, Game Boy Jam!!! This was the fifth Game Boy Jam and the second I have participated in.The game that was created was titled ” Floaties BlockBall.” I tried to stick to the four channel limitation and write music as…
Read MoreSounds are finished and Deputy Dangle is released on Steam! Go play! It’s very fun!
Read MoreChashu Entertainment has hired me to do additional sound design for Deputy Dangle. I am very happy to collaborate with them and provide them with professional quality sounds. It should be a lot of fun! Pew Die Pie and Markiplier played the demo of this game a while back and they loved it!
Read MoreI am officially signed on as the composer and sound designer for Reclaim Earth! This started out as a game jam (Low Rez) and I was contacted by Ansity Games to do a couple sounds and tracks. Ansity Games liked my music so much that they decided to move forward with the game and hire…
Read MoreThe Not A Clone Demo has been released on Newgrounds, GameJolt, and itch.io. I am the sound designer and technical sound designer on the project.
Read MoreOriginal Sound Version writer, Brenna Wilkes, did an amazing write up of helping promote the Behind-the-Scenes documentary. I am always grateful for people who really take the time to watch or listen to what I have created and give feedback to the content.
Read MoreRecently, I was asked by a collegue to give them a list of my favorite game soundtracks. As a videogame composer I normally consume a lot of video game music. Recently, I rarely get to listen to the full soundtracks anymore. I have select songs from the soundtracks that I am fond of. However, I…
Read MoreThis is my first nomination in the industry! I can’t believe it! I am speechless. Full love great joy and humbleness. There is some fierce competition out there and to be recognized in some way is a major honor. Thank you VGMO! Thank you kindly and congratulations to all the nominees! http://www.vgmonline.net/awards2015nominations
Read MoreMerry Christmas!!! You may or may not know that Jorn Tillness is a connoisseur and big lover of media music. Mostly known for reviewing film scores. However, lately he as taken an interest in reviewing video game scores as well. I stumbled upon an old review I guess was published on 12/02/2015 for I Can’t…
Read MoreI had the honor of being interviewed by Mr. Rory James Wood! He asked some awesome questions. I hope I inspired the new children who play games like the video game composers who came before me! Enjoy the interview
Read MoreI am elated to say that I am officially represented by a publicist who specializes in the Video Game and Game Audio field of promotion. Mariusz Borokowski has selected me out of many other composers to be represented by his new publicist company Game Music PR. This means more image promotion, less, marketing and promotion for…
Read MoreI had the greatest honor and opportunity to be on my first game audio panel at Rhubarb Studios sponsored by Game-School and LA Indie Devs!
Read MoreAs mentioned in a previous post, some of my music was added into a video game streaming station RPGamers Network Radio.
Read MoreAfter a long and trying development process the sequel to I Can’t Escape is officially out!
Read MoreI am SUPER HAPPY to tell you that the game ” Super Happy Fun Block” is now on the iTunes App Store.
Read MoreAnother game that I have been working hard on with Fancy Fish Games has been released along with the soundtrack! ADventure Lib!
Read MoreIt has been a long time since I was offered a library contract. I think it has been since 2009 actually. Well, I have officially signed on with Barn Fire Music!!!! Barn Fire Music is founded by Kevin Manthei, one of my favorite video game composers known for the Invader Zim theme. I am mostly a…
Read MoreMichael, the host for VG Island Podcast, has just put out a new episode and has surprised me by featuring the ‘Deity Quest OST” !!
Read MoreOkay, so some things have happened. I met a developer named Joshua Kingsbury at a movie screening and he was looking for music for his game so he could submit it to a ton of festivals. We met for tea and I played a build of his game. Once I played it, I knew this was…
Read MoreI happy share with you all that I have officially signed my contract with Omiya Games and will be the sound designer (and hopefully composer) of “Not A Clone” (a satire mobile of all the mobile games in the market).
Read MoreI recently wrote an article on Bass Gorilla that focuses on linking your RockBand Drums as MIDI Drum Kit in Cubase. XenFlex,the founder of Bass Gorilla, gave me the opportunity to write this article as a guest post on his website.
Read MoreSooooo excited! I was added to the Orchestra Bros. Roster on their website. Apparently, they liked the Cubic Climber Original Soundtrack. This is a humbling moment as they have placed me next to the greats in the media composition world like Joe Hisaishi, Cris Velasco, Bear McCreary, Austin Wintory and Jesper Kyd. You can check it…
Read MoreI had the greatest honor to be on one of my new favorite podcasts, Pixelated Audio.
Read MoreSo, I needed to do some sound effects for this indie game I was working on and I realized with such a low budget, I could not really afford to buy these sample libraries and customize them to my liking to fit the game. So, I decided to do a little research and do my…
Read MoreSo, I have some exciting news! I have officially signed on to do the music for Super Happy Fun Block! This is an iOS game coming in Quarter 1 of 2015 made by an indie developer. It’s a pretty cool adventure game where you play as “Ball” to save humanity from alien blocks. Check out…
Read MoreI was interviewed by IndieGame Magazine. It’s a full solo interview. You can read it here!
Read MoreFancy Fish Games has officially released the Teaser/Trailer! This is the sequel to the popular flash game I Can’t Escape. Trailers can be found in the links below.
Read MoreI had the pleasure of participating in my first Game Boy Jam! If you know me, you’ll know that Game Boy was one of the first handheld systems I owned. I have so much nostalgia from this and it was a great feeling making the sounds for a Game Boy like game. Who would have thought…
Read MoreI was given the pleasure and honor of being interviewed by one of the biggest Indie Game Magazines out right now, Indie Game Magazine. They asked me questions about my creative process for creating the music and sound, cues I give the player through audio and tools I use to enhance the environments. You can…
Read MoreMy music has finally reached a streaming status and I’m very excited. Not only can buy the Deity Quest Soundtrack on iTunes, Bandcamp, Loudr, Google Play, but it will be played on a video game music stream website. Several of my tracks can be selected/requested to play in the mix with many other video game music cult classics and modern…
Read MoreDJ Cutman was kind enough to play one of my songs off the Deity Quest OST on his show “This week in Chiptune“. (Click on the Link or Listen Below)
Read MoreDeity Quest has been buzzing around the internet and getting a lot of press. Our latest interview is covered by the magnificent Digi on his Twitch Channel. Fancy Fish Games owner, David Maletz, and I were able to be interviewed during the live game-play stream of Deity Quest. It was a lot of fun. I…
Read MoreFor those of you that are interested in buying the album on iTunes it is now available here. Thank you for your support!
Read MoreHi Everyone, today I am happy to announce that Deity Quest Original Soundtrack is now available on the Sumthing Else Music Works Website. This is my third video game album/soundtrack on the website and it is a big accomplishment. You can find it here: www.sumthing.com/p/deity-quest Remember you can always play Deity Quest on PC, Mac, Linux,…
Read MoreThe Average Giants (Youtube Broadcasters) from Indie Game Magazine interviewed me about Deity Quest. They had a blast playing the game and loved the music too! The interview was quite fun. You can view it here for your enjoyment. [arve url=”https://www.youtube.com/watch?v=JzIGjhiKj8M”] Thanks for watching!
Read MoreThe Deity Quest Soundtrack is now on Bandcamp
Read MoreI am very happy to announce that the Deity Quest Game/Soundtrack has been released today!
Read MoreBlack Shell Games invited me to be a guest on their show Indie Podcast and speak about the games I was working on. It was certainly an honor to be on the show. You can find the interview below.
Read MoreWhile the soundtrack for this indie title gets off to a rocky start (har har, it’s about climbing mountains), there are some great moments here. The soundtrack sports an icy electronic vibe, accented with some great rhythmic percussion. The crunchy “Boulderdash” is particularly cool with its industrial soundscape, and the dreamy “Class 5” with its…
Read MoreAfter two months of anticipation the innovative rock climbing game, Cubic Climber by Simplicity Development Studios is finally ready to be played! You can check out the game here!
Read MoreI am more than excited and pleased to announce the release of my first album and video game album, I Can’t Escape by Fancy Fish Games, the original soundtrack from the Video Game.
Read MoreInescapable doom and “free” rarely go together, but Fancy Fish Games made it happen. Their latest release, I Can’t Escape, is a first-person horror flash game that combines the allure of cost-free gaming with the terror of being trapped and hopelessly lost in darkness. The game opens with an all-too-brief glimpse of a cheerful, harmless-looking…
Read MoreI Can’t Escape by Fancy Fish Games is a game certainly worth checking out. The game was created for the One Game A Month challenge and is currently available for play through Newgrounds. This is the fourth game from Fancy Fish Games with a fifth game titled Havencall due out in 2013. The game starts…
Read MoreWell I keep them coming as best as I can. Here is the I Can’t Escape Game PC Browser Game created by David Maletz! It’s free to play! I did the music and SFX!! Check it out here and PLEASE PLEASE VOTE! http://www.newgrounds.com/portal/view/610205?updated=1
Read MoreAfter months of anticipation the demo is finally finished! I am very proud and excited to present to you my first demo! You can view it here
Read MoreAn interview with Chase Bethea Composer and Sound Editor [youtube id=”QynqH40djp8″]
Read MoreThe game finally releases today! For those who don’t know, I composed original music and sound effects for the game and this is my first published game release!! It’s Free!!! and on the Google Play Website! So Mac users and PC gamers can play it. Enjoy! And don’t forget to write a review! Thank you!…
Read MoreI have officially been contracted for two games!!! The first game is called Death Never Accepts which I am contracted as the Sound Designer. The game will be released for PC!! You can “Like Us” on Facebook by following this link: http://www.facebook.com/pages/Death-Never-Accepts/403869739669381 The second game is called Electron Flux. I am contracted as the composer and…
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