So, I needed to do some sound effects for this indie game I was working on and I realized with such a low budget, I could not really afford to buy these sample libraries and customize them to my liking to fit the game. So, I decided to do a little research and do my own. I found it it to be highly effective and so I decided to share with my fellow game audio peers. For the most part it was well received and for others, well, let’s just say people don’t always read things carefully or they can be haters. Nevertheless, the article was featured on Gamasutra! Here is the full post or you can find the link to the article below.
I had the pleasure of participating in my first Game Boy Jam! If you know me, you’ll know that Game Boy was one of the first handheld systems I owned. I have so much nostalgia from this and it was a great feeling making the sounds for a Game Boy like game. Who would have thought I would get to participate in something this cool!
I was given the pleasure and honor of being interviewed by one of the biggest Indie Game Magazines out right now, Indie Game Magazine. They asked me questions about my creative process for creating the music and sound, cues I give the player through audio and tools I use to enhance the environments. You can read the full article here. I hope you enjoy.
My music has finally reached a streaming status and I’m very excited. Not only can buy the Deity Quest Soundtrack on iTunes, Bandcamp, Loudr, Google Play, but it will be played on a video game music stream website. Several of my tracks can be selected/requested to play in the mix with many other video game music cult classics and modern favorites.