I had the great pleasure of being interviewed by Transverse Audio. The interview is short and sweet; five questions with some solid in-depth answers. I give my contrast of what it feels like between beginning, part-time, and full-time composing (Stress, workload, overall, work-life balance, etc.)
E3 2019 is coming and most of us are getting mildly excited. When I started going to E3 six years ago now, (WHOA MY GOODNESS time flies!) I was happy and confused as to what was the best guide to make industry friends. In addition, I was conflicted because I was a game player first and was also engaged in the industry as a professional. I needed a proper map to navigate which would fulfill my game playing fix and meet people as well. Read More
Wow, what can I say? A two for one! I am so elated. I have been patiently waiting to have recognition from Kinda Funny in some capacity for a few years now. More importantly, it has been a dream of mine to be a part of some E3 showcase since I started working in the industry. Now, Aground will be included.
A new interview has surfaced about me by the indie game news publisher Cliqust. The journalist, Alyssa Wejebe, asked some very great and different questions, which I always appreciate. She did her homework about me and I truly respect that. If you have been following my career, you’ll know that I divulge a little more about myself and journey into game audio every time.
I am very elated to announce that I will be a panelist with Rachel Presser from Sonic Toad Media and Amanda Kirk, Coordinator of RPI’s digital game hub. Our Panel is called “Your Guide to Games – Adjacent and Alternative Game Careers”.
We will discuss the shortcomings of business development in video game programs, our experiences with doing other jobs to work in the industry as independents, some advice on how to sustain and the reality of getting a job at a studio.
I am pleased to be speaking at ECGC as this will be my first time speaking here and attending. This will be fifth public speaking debut.
Podcast Matt Kenyon (Composer) and Host of the Composer Code invited me on to his podcast. Composer Code has been a podcast for a few years now. Interviewing new video game composers to AAA composers such as Gary Schyman, Gordy Haab and Grant Kirkhope.
Hello everyone! Chase Bethea here to share a wonderful project I had the joy to be a part of. As a video game composer, it is important to be always creating. And that is why, I loved having the opportunity to create a piece of music for The Snowstorm album, now available on bandcamp!
I had the pleasure of being asked by Professor Samoff to speak to the Moorpark College Game Design Class for the 3rd time. Every time, I refine the talk and make it more cohesive and interactive as possible. It’s always a joy to give back and educate.
Today is huge. Aground, developed by Fancy Fish Games, is finally releasing the on Early Access. The team and I have been working on this game since July 2017. It started out as a prototype and since the game studio released it online, it has a grown into something bigger.
Another E3 in the bag. This year is the first time I went by myself. It felt nice. I was able to come and go as I please each day and wander until my heart’s content. I met up with old friends and made new ones. Here are some of the things I learned this year.