If you’re not familiar Materia Collective made a huge splash based on the announcement of FVII being completely remastered and sparked an idea in Sebastian Wolff’s heart to create the biggest collaboration album ever called Materia.
What another great year at PSX! It was my second time attending the conference in Anaheim and I really enjoy that PSX has it there. It was crazy because I had the idea that PSX should have trivia while we were here and they did! So, this year I got to participate! I didn’t win but it was a good experience. (No pun) Check out the rest of the photos to see the cool booths that were there.
I finally managed to make it to The Game Awards this year. I went with two great people. One of my best friends, Efosa and my girlfriend, Brooke. Brooke and I got front row, front stage seats. We had such a great time being in that atmosphere and seeing how it all came together. It was great!
Ok, well today I pulled off the impossible. I managed to wrangle live musicians, hire an orchestrator that used to work for Bear McCreary, built up the confidence invite my friends and live streamed the entire performance of this experience.
Wow! I finally I got the attention of Sam Hughes and landed one of my first international posts! In this article are more discussions about my writing process and how I handle my professional duties.
Oh boy! The party at Hexany Audio. This is a private party so it was an honor to be invited.
Dang! I’m super exicted about this. I have been waiting patiently for Emily Reese to schedule a time for me to be interviewed by her again and the episode came out today. It is more exciting because this is episode 87 and I was born in 1987. Cool relation!
The last episode I was on was episode 7. This is pure coincidence. This episode I talk about the techniques and personal experiences I pulled from to write for the visual novel game “”. Please listen to the full interview here.
Well, I managed to make it to this awesome festival again! Here is where we can see and meet like minded creatives and connect with stories and experiences. This year I got to hang out with Rami Ismail, one of the pioneers in the Indie Game Community. We sat and chilled with him as he told us about hotels that flush from the ceiling and the encounters with the Big 3 (Sony, Nintendo and Microsoft)
Gamesauce gave me the most extensive interview I’ve had in a while. In this interview I share more personal experiences that influence my career. It took me over a month to do this interview. I also talk about how the characters in the visual novel game </reality> influenced my music, my approach to starting music and my early beginnings with sound.
Ben Long, a veteran in the Game Audio, community, reached out and praised me for my professionalism and decided to do an interview about me. Ironically, when I was researching about Game Audio back in 2009, I wrote a paper for school and referenced his website in my bibliography. I had no idea whose website it belonged to because it did not specify. Anyhow, you can read the full interview here. I enjoyed this one because it felt more like a open dialogue. So, you get to learn a little bit more about my interests as well as my view on the game industry.