I’m overjoyed to share my latest podcast debut as a guest on the Super Gamer Podcast!
Tag Archives: game development
I am most jubilant to share my curated playlist that Tidal has asked me to put together for their gaming page. This is a very high honour and I am most grateful to share a small portion of video game music that has energized me as a child and the beginning of my professional career.
From MAGWest to MAGFest I profess that I’m a guest at this legacy event!
Guest Speaker Panelist Announcement: PMC (Production Music Conference) 2022 – New Rules: Licensing Music Into Games!
Back to back! From Game Devs of Color last week to PMC this week! I am elated to present that I will be guest speaking as a panelist representing the the Indie Games scene! The talk is titled, “New Rules : Licensing Music into Games”.
I am exuberant to finally share that Sweetwater, the music gear conglomerate, has released a video game history article and has featured me in it! It’s crazy to think see and believe that I have been included and featured in this article about video game music on the Sweetwater, music gear behemoth, website.
As these emails start rolling in, it’s an absolute freaking dream to see the fact that I’m going to be a Major guest at MAGWest! A panel of my choice, a composer round table and a collaboration with Jason Poss, orchestrator for the Lord of the Rings Movie and Assassin’s Creed 1 & 2 to bring the game the Stardander score, developed by Fancy Fish Games, to be conducted live by me.
GUEST SPEAKER ANNOUNCEMENT! I am pleased to be invited by GPU Audio
to do a LIVE Q&A tomorrow. It will be lots of Game Audio Tech/Music discussion.
It is with great honour to share that I am now a Q-Up Arts artist! My heart is filled with love and excitement to be part of this legacy company.
The NAMM Show has invited me to speak on the Interactive Audio Design: Expanding Your Sound and Music Tool Belt for Games and Interactive Media panel! This talk is part of the A3E Presents The Future of Audio Sessions track.