I am so excited to share my second Soundiron Demo with you. This piece was written with the intent of what I have not heard before but I am sure has been done. However, probably not written by a video game composer.
Tag Archives: game development
It is with greatest joy to share that Aground is on the IndieCade Store! This has been a long time coming and a collaboration that took months to work out the logistics for. Read More
I am so grateful and elated to be one of the live performers at IndieCade this year. Major thanks to David Javelosa, former Audio Director at Sega of America and Game Industry Specialist for the Yamaha Corporation for the opportunity.
During the set-list, I performed pieces from the Aground soundtrack and some pieces from Deity Quest and Super Happy Fun Block.
I was given the pleasure and honor to be back on the “Level with Emily” Podcast with Emily Reese.
After two years of composing for this game, I am pleased to announce the pre-order is now available on Bandcamp.
Podcast Matt Kenyon (Composer) and Host of the Composer Code invited me on to his podcast. Composer Code has been a podcast for a few years now. Interviewing new video game composers to AAA composers such as Gary Schyman, Gordy Haab and Grant Kirkhope.
Another E3 in the bag. This year is the first time I went by myself. It felt nice. I was able to come and go as I please each day and wander until my heart’s content. I met up with old friends and made new ones. Here are some of the things I learned this year.