Hello hello! This is kind of last minute. The Cue Tube has kindly reached out to ask me to be part of a Composer Roundtable for their LIVE YouTube channel event. I am very honored and humbled by the request as it somewhat comes out of no where.
Tag Archives: game development
I shipped a game! Aztec Ride Now on Android! in October, I participated in Ludum Dare 47. I was asked by some developers I met earlier this year at a virtual conference if I wanted to jam with them. I agreed. Little did I know how fast this development ride would be! Read More
A NEW INTERVIEW has dropped! Enter “Chase Bethea: pursuing video game composition after being told it’s his calling for years”. I have to admit I am most jubilant about this interview because it came by request. Anouk Dyussembayeva, CEO/Founder of Composium, reached out to me for an exclusive interview for her website.
Great news! My talk “Composing Music for In- Game Islands, Subterranean Areas and Beyond” has been accepted this year by GameSound Con. Since we all know the climate of this year, the conference will be online. I believe a lot of people will benefit from this talk as it will showcase how to write four to six minutes of music without it being monotonous in loop form.
Greetings and Salutations – Video Game Composer, Chase Bethea. Yesterday I had the great privilege of being on IGN & Kinda Funny’s Platform at the same time through the live stream of The Guerilla Collective. The Guerilla Collective is an online digital games festival hosted by Greg Miller and produced by Media Indie Exchange (The MIX) with Kinda Funny Games Showcase. This specfic event was hosted by Justin Woodward and Alfonso Hooker from We Are Game Heads.
Hello again. I am Video Game Composer, Chase Bethea. I’m sharing another cool podcast hosted by Ryan Hamann, who has taken the time to interview me and let me share some of my eclectic video game music work along with a selection of favourites from other composers. For those of you who do not know, Sound of Play is a Video Game Music Podcast.
I am so excited to share my second Soundiron Demo with you. This piece was written with the intent of what I have not heard before but I am sure has been done. However, probably not written by a video game composer.
Back in July 2019, I reached out on Twitter to some journalists that might have been interested in covering a new angle of my career. A fresh voice of someone who is not involved with the game industry. Meet Katy Morgan. She did me the solid honor of a thorough interview and I may dare say my best yet. This piece took seven month to complete.
It is with greatest joy to share that Aground is on the IndieCade Store! This has been a long time coming and a collaboration that took months to work out the logistics for. Read More
I am so grateful and elated to be one of the live performers at IndieCade this year. Major thanks to David Javelosa, former Audio Director at Sega of America and Game Industry Specialist for the Yamaha Corporation for the opportunity.
During the set-list, I performed pieces from the Aground soundtrack and some pieces from Deity Quest and Super Happy Fun Block.