Greetings and Salutations – Video Game Composer, Chase Bethea. Yesterday I had the great privilege of being on IGN & Kinda Funny’s Platform at the same time through the live stream of The Guerilla Collective. The Guerilla Collective is an online digital games festival hosted by Greg Miller and produced by Media Indie Exchange (The MIX) with Kinda Funny Games Showcase. This specfic event was hosted by Justin Woodward and Alfonso Hooker from We Are Game Heads.
Tag Archives: video games
Hello again. I am Video Game Composer, Chase Bethea. I’m sharing another cool podcast hosted by Ryan Hamann, who has taken the time to interview me and let me share some of my eclectic video game music work along with a selection of favourites from other composers. For those of you who do not know, Sound of Play is a Video Game Music Podcast.
I am so excited to share my second Soundiron Demo with you. This piece was written with the intent of what I have not heard before but I am sure has been done. However, probably not written by a video game composer.
Back in July 2019, I reached out on Twitter to some journalists that might have been interested in covering a new angle of my career. A fresh voice of someone who is not involved with the game industry. Meet Katy Morgan. She did me the solid honor of a thorough interview and I may dare say my best yet. This piece took seven month to complete.
I had the pleasure to write for Game Music.net about Beyond Oasis. A game/soundtrack I loved as a child. The article was published Feb 6th, 2020. I had no idea it would receive a decent amount of praise.
I was given the pleasure and honor to be back on the “Level with Emily” Podcast with Emily Reese.
It is a great privilege to have been asked to come and speak on a panel at the Fall Experiment 2019! The Gaming, Music, Art and Tech Expo takes place at The Wisconsin Center on October 5th and 6th. The panel is titled ” The Future of Music in Gaming and E-Sports”
I had the great pleasure of being interviewed by Transverse Audio. The interview is short and sweet; five questions with some solid in-depth answers. I give my contrast of what it feels like between beginning, part-time, and full-time composing (Stress, workload, overall, work-life balance, etc.)
Wow, what can I say? A two for one! I am so elated. I have been patiently waiting to have recognition from Kinda Funny in some capacity for a few years now. More importantly, it has been a dream of mine to be a part of some E3 showcase since I started working in the industry. Now, Aground will be included.
I am very elated to announce that I will be a panelist with Rachel Presser from Sonic Toad Media and Amanda Kirk, Coordinator of RPI’s digital game hub. Our Panel is called “Your Guide to Games – Adjacent and Alternative Game Careers”.
We will discuss the shortcomings of business development in video game programs, our experiences with doing other jobs to work in the industry as independents, some advice on how to sustain and the reality of getting a job at a studio.
I am pleased to be speaking at ECGC as this will be my first time speaking here and attending. This will be fifth public speaking debut.
For more information about the panel and ECGC conference you can visit http://ecgconf.com/chase-bethea/