It is with great excitement to announce that have been hired by NIX HYDRA to compose their new game “Potions Please”.
Potions Please is 2D Potion management game with cute animal characters that rely on you (the player) to make goody concoctions for them.
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Tagged AAA video game composer, adaptive music, adaptive music composer, audio middle-ware, chase bethea, chase bethea composer, chase bethea video game composer, composer, ELIAS, ELIAS middle-ware, game audio, game audio professional, game dev, game developer, game music, gaming industry, gaming news, implementation, indie game composer, indie game dev, indie games, interactive music, NIX HYDRA, NIX HYDRA GAMES, potions please, sound design, sound designer, technical sound design, technical sound designer, vgm, VGM music, video game composition, video game scores, video game sound designer
I have officially been contracted for two games!!! The first game is called Death Never Accepts which I am contracted as the Sound Designer. The game will be released for PC!! You can “Like Us” on Facebook by following this link: http://www.facebook.com/pages/Death-Never-Accepts/403869739669381
The second game is called Electron Flux. I am contracted as the composer and sound designer for this game and it will be released on the Android/Google Market! (Big Hopes for Ouya…if it takes off). Demo projects (Shadow of the Colossus and Tomb Raider Trailers) still in progress but now these new game projects will take priority!
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Tagged Android, chase bethea, composer, Death Never Accepts, Electron Flux, game fx, Google Play, Hero Engine, PC, SFX, VGM music, video game composer, video game sound designer