A NEW INTERVIEW has dropped! Enter “Chase Bethea: pursuing video game composition after being told it’s his calling for years”. I have to admit I am most jubilant about this interview because it came by request. Anouk Dyussembayeva, CEO/Founder of Composium, reached out to me for an exclusive interview for her website.
Tag Archives: video game composition
NEW Interview Published on Composium
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NIX HYDRA Games Newest Composer!
It is with great excitement to announce that have been hired by NIX HYDRA to compose their new game “Potions Please”.
Potions Please is 2D Potion management game with cute animal characters that rely on you (the player) to make goody concoctions for them.
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Tagged AAA video game composer, adaptive music, adaptive music composer, audio middle-ware, chase bethea, chase bethea composer, chase bethea video game composer, composer, ELIAS, ELIAS middle-ware, game audio, game audio professional, game dev, game developer, game music, gaming industry, gaming news, implementation, indie game composer, indie game dev, indie games, interactive music, NIX HYDRA, NIX HYDRA GAMES, potions please, sound design, sound designer, technical sound design, technical sound designer, vgm, VGM music, video game composition, video game scores, video game sound designer
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Composer Code Guest Interview!
Podcast Matt Kenyon (Composer) and Host of the Composer Code invited me on to his podcast. Composer Code has been a podcast for a few years now. Interviewing new video game composers to AAA composers such as Gary Schyman, Gordy Haab and Grant Kirkhope.
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Tagged AAA composer, AAA video game composer, chase bethea composer, chase bethea video game composer, chasebethea, composer code, composition techniques, game audio, game development, game music, gaming news, gary schyman, gordy haab, grant kirkhope, independent video game composer, indie game composer, indiedev, video game composer, video game composition, video game industry, video game music, video game podcast, video games
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