I am very honoured and pleased to share that I will be a returning guest speaker to the 2022 Berklee College of Music Career Jam panel with Tom Salta and moderated by Gina Zdanowicz, “Reel Talk: Music for Video Games”
Tag Archives: professional game audio
Guest Speaker Announcement! Berklee Career Jam 2022!
Posted in News
Tagged adaptive music, adaptive music composer, Berklee College of Music, Career Jam 2022, chase bethea, chase bethea composer, chase bethea indie game composer, chase bethea video game composer, game audio, game audio composer, game audio professional, game development, game music, gaming industry, gaming news, Gina Zdanowicz (Berklee College of Music, indie game dev, indie game developement, indie games, interactive music, interactive music composer, music composer, professional game audio, vgm, video game composer, video game industry, video game music, video game soundtrack
Leave a comment
I Will Officially Be Speaking at GDC 2022!
I am a official panelist and will be speaking at GDC this year on the 28th Annual IASIG (Interactive Audio Special Interest Group) Town Hall.
Posted in News
Tagged adaptive music, adaptive music composer, Athan Billias, Becky Allen, chase bethea, chase bethea composer, chase bethea indie game composer, chase bethea video game composer, game audio, game audio composer, Game Audio Institute, game audio professional, game developers conference, game development, game music, gaming industry, gaming news, gdc, GDC2022, GDC22, IASIG, igda, indie game dev, indie game developement, indie games, Interactive Audio Special Interest Group, interactive music, interactive music composer, Jim Hedges, Kurt Heiden, MIDI Association, music composer, professional game audio, Steve Horowitz, Twin Suns Corporation, vgm, video game composer, video game industry, video game music, video game soundtrack, Zynga
Leave a comment
Level With Emily Episode 162: Chase Bethea (Aground Deluxe Edition) has been published!
This one has been baking for some time but I am happy it has released! Find out how I handled one of the more complicated soundtrack releases of my career to date, kept my mentality together using a movie reference, making history at CSUN and more! Read More
Posted in News
Tagged adaptive music, adaptive music composer, aground, Aground game, aground game music, aground game soundtrack, aground ost, aground soundtrack deluxe, Cal State Northride, California State Northridge, chase bethea, chase bethea aground, chase bethea composer, chase bethea indie game composer, chase bethea video game composer, CSUN, fancy fish games, game audio, game audio composer, game audio interview, game audio professional, game development, game music, gaming industry, gaming news, Hobbs & Shaw, indie game dev, indie game developement, indie games, interactive music, interactive music composer, interview, level with emily, level with emily chase bethea, music composer, podcast, professional game audio, The Rock, vgm, video game composer, video game industry, video game music, video game soundtrack
Leave a comment
/reality debuts on Original Soundchat Podcast Episode 159
Original Soundchat covers /reality. They take a deep dive into covering the plot of the game and the video game composer history. In this case, this is me and some etymology to the /reality video game score.
Posted in News
Tagged adaptive music, adaptive music composer, chase bethea, chase bethea composer, chase bethea indie game composer, chase bethea video game composer, fancy fish games, game audio, game audio composer, game audio professional, game development, game grooves, game music, gamesauce, gaming industry, gaming news, indie game dev, indie game developement, indie games, interactive music, interactive music composer, level with emily, michael jackson, music composer, original soundchat, professional game audio, reality ost, reality video game soundtrack, sega, SEGA Genesis, sega megadrive, sonic & knuckles, sonic 3, vgm, video game composer, video game industry, video game music, video game soundtrack
Leave a comment
Featured Article by ILIO, “Writing Dynamic Music for Video Games”
I am honoured to be included in the ILIO Artist Circle. It’s truly a privilege to be recognized by this legacy library company.
Posted in News
Tagged adaptive music, adaptive music composer, chase bethea, chase bethea composer, chase bethea indie game composer, chase bethea video game composer, dynamic music, game audio, game audio composer, game audio professional, game development, game music, gaming industry, gaming news, ILIO, ILIO Artist Circle, indie game dev, indie game developement, indie games, interactive music, interactive music composer, music composer, professional game audio, vgm, video game composer, video game industry, video game music, video game soundtrack, writing dynamic music for video games
Leave a comment