This one has been baking for some time but I am happy it has released! Find out how I handled one of the more complicated soundtrack releases of my career to date, kept my mentality together using a movie reference, making history at CSUN and more! Read More
Tag Archives: level with emily
Level With Emily Episode 162: Chase Bethea (Aground Deluxe Edition) has been published!
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/reality debuts on Original Soundchat Podcast Episode 159
Original Soundchat covers /reality. They take a deep dive into covering the plot of the game and the video game composer history. In this case, this is me and some etymology to the /reality video game score.
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Tagged adaptive music, adaptive music composer, chase bethea, chase bethea composer, chase bethea indie game composer, chase bethea video game composer, fancy fish games, game audio, game audio composer, game audio professional, game development, game grooves, game music, gamesauce, gaming industry, gaming news, indie game dev, indie game developement, indie games, interactive music, interactive music composer, level with emily, michael jackson, music composer, original soundchat, professional game audio, reality ost, reality video game soundtrack, sega, SEGA Genesis, sega megadrive, sonic & knuckles, sonic 3, vgm, video game composer, video game industry, video game music, video game soundtrack
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Latest Interview with Emily Reese : Level 117
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Tagged AAA composer, AAA video game composer, aground, aground game soundtrack, aground original soundtrack, aground ost, aground soundtrack, aground video game soundtrack, chase bethea, chase bethea aground, chase bethea composer, chase bethea music, chase bethea scores, chase bethea video game composer, composer, emily reese, fancy fish games, game audio, game audio interview, game audio podcast, game development, game music, gaming industry, gaming news, indie game dev, indiedev, level 117, level with emily, musician, vgm, video game composer, video game industry, video game music, video game music history, video games
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