The first event of the year is here and I am pleased to be partnering with Composium to present an exclusive Masterclass, “How To Start As a Video Game Composer.” This event I will be discussing the always infamous question, how I started out as a composer in the video game industry, software, my advice for young aspiring composers, and the history of video game music.
Tag Archives: interactive music
After several years, it is finally ready! It’s been a long wait and a lot of preparation over the years. Officially announcing the limited edition Deity Quest Limited Edition Soundtrack CD.
One won’t do and nine is not enough for me no! Well, that’s okay because as a video game composer, it is good to be busy! Announcing my semi-exclusive talk at the Audio Developers Conference next Thursday, November 19th.
I shipped a game! Aztec Ride Now on Android! in October, I participated in Ludum Dare 47. I was asked by some developers I met earlier this year at a virtual conference if I wanted to jam with them. I agreed. Little did I know how fast this development ride would be! Read More
A NEW INTERVIEW has dropped! Enter “Chase Bethea: pursuing video game composition after being told it’s his calling for years”. I have to admit I am most jubilant about this interview because it came by request. Anouk Dyussembayeva, CEO/Founder of Composium, reached out to me for an exclusive interview for her website.
It is with great excitement to announce that have been hired by NIX HYDRA to compose their new game “Potions Please”.
Potions Please is 2D Potion management game with cute animal characters that rely on you (the player) to make goody concoctions for them.
Hello everyone! Chase Bethea here to share a wonderful project I had the joy to be a part of. As a video game composer, it is important to be always creating. And that is why, I loved having the opportunity to create a piece of music for The Snowstorm album, now available on bandcamp!