Tag Archives: indie game composer

Second Soundiron Demo Published

I am so excited to share my second Soundiron Demo with you. This piece was written with the intent of what I have not heard before but I am sure has been done. However, probably not written by a video game composer.

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NIX HYDRA Games Newest Composer!

It is with great excitement to announce that have been hired by NIX HYDRA to compose their new game “Potions Please”.

Potions Please is 2D Potion management game with cute animal characters that rely on you (the player) to make goody concoctions for them.

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Aground is Now on the IndieCade Store!

It is with greatest joy to share that Aground is on the IndieCade Store! This has been a long time coming and a collaboration that took months to work out the logistics for. Read More

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Fall Experiment 2019 – “The Future of Music in Gaming and E-Sports”

It is a great privilege to have been asked to come and speak on a panel at the Fall Experiment 2019! The Gaming, Music, Art and Tech Expo takes place at The Wisconsin Center on October 5th and 6th. The panel is titled ” The Future of Music in Gaming and E-Sports

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Exclusive Interview Published by Transverse Audio

I had the great pleasure of being interviewed by Transverse Audio. The interview is short and sweet; five questions with some solid in-depth answers. I give my contrast of what it feels like between beginning, part-time, and full-time composing (Stress, workload, overall, work-life balance, etc.)

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My Experienced E3 Navigation Guide

E3 2019 is coming and most of us are getting mildly excited. When I started going to E3  six years ago now, (WHOA MY GOODNESS time flies!) I was happy and confused as to what was the best guide to make industry friends. In addition, I was conflicted because I was a game player first and was also engaged in the industry as a professional.  I needed a proper map to navigate which would fulfill my game playing fix and meet people as well. Read More

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MAJOR ANNOUNCEMENT – Aground will be in the Kinda Funny Games E3 2019 Showcase

Wow, what can I say? A two for one! I am so elated. I have been patiently waiting to have recognition from Kinda Funny in some capacity for a few years now. More importantly, it has been a dream of mine to be a part of some E3 showcase since I started working in the industry. Now, Aground will be included.

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Featured Interview Published by Cliqist

A new interview has surfaced about me by the indie game news publisher Cliqust. The journalist, Alyssa Wejebe, asked some very great and different questions, which I always appreciate. She did her homework about me and I truly respect that. If you have been following my career, you’ll know that I divulge a little more about myself and journey into game audio every time.

Here is the full interview
http://cliqist.com/2019/04/23/composer-and-sound-designer-chase-bethea-discusses-his-career-in-game-audio/

 

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Speaking at ECGC 2019

I am very elated to announce that I will be a panelist with Rachel Presser from Sonic Toad Media and Amanda Kirk, Coordinator of RPI’s digital game hub. Our Panel is called “Your Guide to Games – Adjacent and Alternative Game Careers”.

We will discuss the shortcomings of business development in video game programs, our experiences with doing other jobs to work in the industry as independents, some advice on how to sustain and the reality of getting a job at a studio.

I am pleased to be speaking at ECGC as this will be my first time speaking here and attending. This will be fifth public speaking debut.

For more information about the panel and ECGC conference you can visit http://ecgconf.com/chase-bethea/

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Composer Code Guest Interview!

Podcast Matt Kenyon (Composer) and Host of the Composer Code invited me on to his podcast.  Composer Code has been a podcast for a few years now. Interviewing new video game composers to AAA composers such as Gary Schyman, Gordy Haab and Grant Kirkhope.

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