Greetings and Salutations – Video Game Composer, Chase Bethea. Yesterday I had the great privilege of being on IGN & Kinda Funny’s Platform at the same time through the live stream of The Guerilla Collective. The Guerilla Collective is an online digital games festival hosted by Greg Miller and produced by Media Indie Exchange (The MIX) with Kinda Funny Games Showcase. This specfic event was hosted by Justin Woodward and Alfonso Hooker from We Are Game Heads.
Tag Archives: indie game composer
I am so excited to share my second Soundiron Demo with you. This piece was written with the intent of what I have not heard before but I am sure has been done. However, probably not written by a video game composer.
It is with great excitement to announce that have been hired by NIX HYDRA to compose their new game “Potions Please”.
Potions Please is 2D Potion management game with cute animal characters that rely on you (the player) to make goody concoctions for them.
Back in July 2019, I reached out on Twitter to some journalists that might have been interested in covering a new angle of my career. A fresh voice of someone who is not involved with the game industry. Meet Katy Morgan. She did me the solid honor of a thorough interview and I may dare say my best yet. This piece took seven month to complete.
It is with greatest joy to share that Aground is on the IndieCade Store! This has been a long time coming and a collaboration that took months to work out the logistics for. Read More
It is a great privilege to have been asked to come and speak on a panel at the Fall Experiment 2019! The Gaming, Music, Art and Tech Expo takes place at The Wisconsin Center on October 5th and 6th. The panel is titled ” The Future of Music in Gaming and E-Sports”
I had the great pleasure of being interviewed by Transverse Audio. The interview is short and sweet; five questions with some solid in-depth answers. I give my contrast of what it feels like between beginning, part-time, and full-time composing (Stress, workload, overall, work-life balance, etc.)
Wow, what can I say? A two for one! I am so elated. I have been patiently waiting to have recognition from Kinda Funny in some capacity for a few years now. More importantly, it has been a dream of mine to be a part of some E3 showcase since I started working in the industry. Now, Aground will be included.
A new interview has surfaced about me by the indie game news publisher Cliqust. The journalist, Alyssa Wejebe, asked some very great and different questions, which I always appreciate. She did her homework about me and I truly respect that. If you have been following my career, you’ll know that I divulge a little more about myself and journey into game audio every time.
Here is the full interview