Tag Archives: igda

I will Officially Be Speaking at GDC 2022!

I am a official panelist and will be speaking at GDC this year on the 28th Annual IASIG (Interactive Audio Special Interest Group) Town Hall.

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Speaker Announcement! A Structured Process for Planning Game Audio in Production

I am pleased to be confirmed to guest speak at Indie Game Business. I’ve known about them for two years and I attended one conference of theirs. I appreciate the content they put out and it’s been a milestone goal to be either on the podcast or guest speak at one of the events. Read More

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IGDA Highlights Chase Bethea for Black History Month

I am most thankful to be highlighted recently by IGDA for Black History Month. It’s certainly a honor.

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“Distinct” Voices in Game Design Industry Panel

Hi! Otis College of Art and Design Extension has invited me to be on their panel. I will be guest speaking along side some very talented and distinguished industry professionals such as Amy Allison, Director of Marketing and Community for Skydance Interactive and Jonathan Scott, Senior Artist for Scopely. Of course, yours truly the video game music composer maestro will be on the panel too!

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IGDA LA presents How to Make it in Game Audio (in 2020 and Beyond)

The game industry is a living breathing community that is full of opportunities! If you want to make it in game audio you have to get yourself out there. Landing a first gig might seem like luck but the amount of time these composers have spent attending conventions, indie game meetups, video call events and any other social gatherings for game developers tells a different story. It was hard work and intentional consistent effort. You might make the most beautiful, moving piece of music anyone has ever heard but if you don’t put it out there for the world to hear, no one is going to be knocking on your door to hire you.

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