I am pleased to be confirmed to guest speak at Indie Game Business. I’ve known about them for two years and I attended one conference of theirs. I appreciate the content they put out and it’s been a milestone goal to be either on the podcast or guest speak at one of the events. Read More
Tag Archives: Glen Henry (Founder / Project Director of Spritewrench Studios)
Speaker Announcement! A Structured Process for Planning Game Audio in Production
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New Project Announcement! Questlike: Pocket!
Do you love RPG games? What about monsters? If you said yes then look no further. SpriteWrench brought me on to score the music for their new RPG game Questlike: Pocket.
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Tagged adaptive music, adaptive music composer, Android, chase bethea, chase bethea composer, chase bethea indie game composer, chase bethea video game composer, game audio, game audio composer, game audio professional, game development, game music, gaming industry, gaming news, Glen Henry (Founder / Project Director of Spritewrench Studios), Google Play, indie game dev, indie game developement, indie games, interactive music, interactive music composer, mobile games, mobile gaming, music composer, pocket gamer, pocket monsters, questlike: pocket, rpg games, Spritewrench Studios, vgm, video game composer, video game industry, video game music, video game soundtrack
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