Career Announcement! I will be one of the panelist for this event! It’s quite the honor to be speaking about some heavy topics in game development and futuristic predictions about game audio. In addition, to how it drives development of audio equipment. Always thinking of the player!
Tag Archives: game audio
The first event of the year is here and I am pleased to be partnering with Composium to present an exclusive Masterclass, “How To Start As a Video Game Composer.” This event I will be discussing the always infamous question, how I started out as a composer in the video game industry, software, my advice for young aspiring composers, and the history of video game music.
After several years, it is finally ready! It’s been a long wait and a lot of preparation over the years. Officially announcing the limited edition Deity Quest Limited Edition Soundtrack CD.
One won’t do and nine is not enough for me no! Well, that’s okay because as a video game composer, it is good to be busy! Announcing my semi-exclusive talk at the Audio Developers Conference next Thursday, November 19th.
Hi! Otis College of Art and Design Extension has invited me to be on their panel. I will be guest speaking along side some very talented and distinguished industry professionals such as Amy Allison, Director of Marketing and Community for Skydance Interactive and Jonathan Scott, Senior Artist for Scopely. Of course, yours truly the video game music composer maestro will be on the panel too!
Hello hello! This is kind of last minute. The Cue Tube has kindly reached out to ask me to be part of a Composer Roundtable for their LIVE YouTube channel event. I am very honored and humbled by the request as it somewhat comes out of no where.
I shipped a game! Aztec Ride Now on Android! in October, I participated in Ludum Dare 47. I was asked by some developers I met earlier this year at a virtual conference if I wanted to jam with them. I agreed. Little did I know how fast this development ride would be! Read More
A NEW INTERVIEW has dropped! Enter “Chase Bethea: pursuing video game composition after being told it’s his calling for years”. I have to admit I am most jubilant about this interview because it came by request. Anouk Dyussembayeva, CEO/Founder of Composium, reached out to me for an exclusive interview for her website.
Do you love RPG games? What about monsters? If you said yes then look no further. SpriteWrench brought me on to score the music for their new RPG game Questlike: Pocket.
Great news! My talk “Composing Music for In- Game Islands, Subterranean Areas and Beyond” has been accepted this year by GameSound Con. Since we all know the climate of this year, the conference will be online. I believe a lot of people will benefit from this talk as it will showcase how to write four to six minutes of music without it being monotonous in loop form.