I am so excited to share my second Soundiron Demo with you. This piece was written with the intent of what I have not heard before but I am sure has been done. However, probably not written by a video game composer.
Tag Archives: composer
It is with great excitement to announce that have been hired by NIX HYDRA to compose their new game “Potions Please”.
Potions Please is 2D Potion management game with cute animal characters that rely on you (the player) to make goody concoctions for them.
It is with greatest joy to share that Aground is on the IndieCade Store! This has been a long time coming and a collaboration that took months to work out the logistics for. Read More
I had the pleasure to write for Game Music.net about Beyond Oasis. A game/soundtrack I loved as a child. The article was published Feb 6th, 2020. I had no idea it would receive a decent amount of praise.
I am so grateful and elated to be one of the live performers at IndieCade this year. Major thanks to David Javelosa, former Audio Director at Sega of America and Game Industry Specialist for the Yamaha Corporation for the opportunity.
During the set-list, I performed pieces from the Aground soundtrack and some pieces from Deity Quest and Super Happy Fun Block.
I was given the pleasure and honor to be back on the “Level with Emily” Podcast with Emily Reese.
It is a great privilege to have been asked to come and speak on a panel at the Fall Experiment 2019! The Gaming, Music, Art and Tech Expo takes place at The Wisconsin Center on October 5th and 6th. The panel is titled ” The Future of Music in Gaming and E-Sports”
I had the great pleasure of being interviewed by Transverse Audio. The interview is short and sweet; five questions with some solid in-depth answers. I give my contrast of what it feels like between beginning, part-time, and full-time composing (Stress, workload, overall, work-life balance, etc.)
A new interview has surfaced about me by the indie game news publisher Cliqust. The journalist, Alyssa Wejebe, asked some very great and different questions, which I always appreciate. She did her homework about me and I truly respect that. If you have been following my career, you’ll know that I divulge a little more about myself and journey into game audio every time.
Here is the full interview
I am very elated to announce that I will be a panelist with Rachel Presser from Sonic Toad Media and Amanda Kirk, Coordinator of RPI’s digital game hub. Our Panel is called “Your Guide to Games – Adjacent and Alternative Game Careers”.
We will discuss the shortcomings of business development in video game programs, our experiences with doing other jobs to work in the industry as independents, some advice on how to sustain and the reality of getting a job at a studio.
I am pleased to be speaking at ECGC as this will be my first time speaking here and attending. This will be fifth public speaking debut.
For more information about the panel and ECGC conference you can visit http://ecgconf.com/chase-bethea/