Do you love RPG games? What about monsters? If you said yes then look no further. SpriteWrench brought me on to score the music for their new RPG game Questlike: Pocket.
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Tagged adaptive music, adaptive music composer, Android, chase bethea, chase bethea composer, chase bethea indie game composer, chase bethea video game composer, game audio, game audio composer, game audio professional, game development, game music, gaming industry, gaming news, Glen Henry (Founder / Project Director of Spritewrench Studios), Google Play, indie game dev, indie game developement, indie games, interactive music, interactive music composer, mobile games, mobile gaming, music composer, pocket gamer, pocket monsters, questlike: pocket, rpg games, Spritewrench Studios, vgm, video game composer, video game industry, video game music, video game soundtrack
I have officially been contracted for two games!!! The first game is called Death Never Accepts which I am contracted as the Sound Designer. The game will be released for PC!! You can “Like Us” on Facebook by following this link: http://www.facebook.com/pages/Death-Never-Accepts/403869739669381
The second game is called Electron Flux. I am contracted as the composer and sound designer for this game and it will be released on the Android/Google Market! (Big Hopes for Ouya…if it takes off). Demo projects (Shadow of the Colossus and Tomb Raider Trailers) still in progress but now these new game projects will take priority!
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Tagged Android, chase bethea, composer, Death Never Accepts, Electron Flux, game fx, Google Play, Hero Engine, PC, SFX, VGM music, video game composer, video game sound designer