Greetings and Salutations – Video Game Composer, Chase Bethea. Yesterday I had the great privilege of being on IGN & Kinda Funny’s Platform at the same time through the live stream of The Guerilla Collective. The Guerilla Collective is an online digital games festival hosted by Greg Miller and produced by Media Indie Exchange (The MIX) with Kinda Funny Games Showcase. This specfic event was hosted by Justin Woodward and Alfonso Hooker from We Are Game Heads.
I am so grateful and elated to be one of the live performers at IndieCade this year. Major thanks to David Javelosa, former Audio Director at Sega of America and Game Industry Specialist for the Yamaha Corporation for the opportunity.
During the set-list, I performed pieces from the Aground soundtrack and some pieces from Deity Quest and Super Happy Fun Block.
Wow, what can I say? A two for one! I am so elated. I have been patiently waiting to have recognition from Kinda Funny in some capacity for a few years now. More importantly, it has been a dream of mine to be a part of some E3 showcase since I started working in the industry. Now, Aground will be included.
Today is huge. Aground, developed by Fancy Fish Games, is finally releasing the on Early Access. The team and I have been working on this game since July 2017. It started out as a prototype and since the game studio released it online, it has a grown into something bigger.
One of the last human survivors, you find yourself stranded on an uninhabited island. With a few other victims of the crash, can you craft, mine, and build your way to survival?
Aground was designed around the theme of Progression, and inspired by Utopian Mining and other mining/crafting games. You start out with almost nothing, and you can eventually build your way up to a thriving settlement.
Currently, you can only explore and build on the first few islands, but we have lots of plans for expansion, and the sky is literally not the limit. Check out our Kickstarter to support these expansions!