One of the last human survivors, you find yourself stranded on an uninhabited island. With a few other victims of the crash, can you craft, mine, and build your way to survival?
Aground was designed around the theme of Progression, and inspired by Utopian Mining and other mining/crafting games. You start out with almost nothing, and you can eventually build your way up to a thriving settlement.
Currently, you can only explore and build on the first few islands, but we have lots of plans for expansion, and the sky is literally not the limit. Check out our Kickstarter to support these expansions!
Keep the roller coaster alive by giving your Aztec community a nice thrill, but be careful not to lose them! If you run low on fuel, just toss some passengers and catch them on their way back. Hail Quetzalcoatl!
The LA Weekly has featured the upcoming video game music concert, Level Up! Organized and performance ensemble headed by the Helix Collective! This is a high honour to be featured in the LA Weekly! In the article, my score for Stardander School for Witches (Developed by Fancy Fish Games) is mentioned and the score of…
Read MoreI will be a guest speaker/panelist giving hot takes at the “ASMAC Video Game Composer Forum: ‘Specialization’ vs. ‘Versatility’ ” event. Since working in the video game industry for over a decade now, I’ve seen and heard this topic come up a lot. When I was starting out in game music, some veteran’s opinion was…
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