Tag Archives: video game composer

Speaking at ECGC 2019

I am very elated to announce that I will be a panelist with Rachel Presser from Sonic Toad Media and Amanda Kirk, Coordinator of RPI’s digital game hub. Our Panel is called “Your Guide to Games – Adjacent and Alternative Game Careers”.

We will discuss the shortcomings of business development in video game programs, our experiences with doing other jobs to work in the industry as independents, some advice on how to sustain and the reality of getting a job at a studio.

I am pleased to be speaking at ECGC as this will be my first time speaking here and attending. This will be fifth public speaking debut.

For more information about the panel and ECGC conference you can visit http://ecgconf.com/chase-bethea/

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Tomb Raider Crossroads Trailer Music Demo Replacement Release

After months of anticipation the demo is finally finished! I am very proud and excited to present to you my first demo! You can view it here

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Official Contract Deal on Two Games

I have officially been contracted for two games!!! The first game is called Death Never Accepts which I am contracted as the Sound Designer. The game will be released for PC!! You can “Like Us” on Facebook by following this link: http://www.facebook.com/pages/Death-Never-Accepts/403869739669381

The second game is called Electron Flux. I am contracted as the composer and sound designer for this game and it will be released on the Android/Google Market!  (Big Hopes for Ouya…if it takes off). Demo projects (Shadow of the Colossus and Tomb Raider Trailers) still in progress but now these new game projects will take priority!

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