Tag Archives: video game composer

Latest Interview with Emily Reese : Level 117

I was given the pleasure and honor to be back on the “Level with Emily” Podcast with Emily Reese.

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Aground Soundtrack is available for Pre-Order Today!

After two years of composing for this game, I am pleased to announce the pre-order is now  available on Bandcamp.

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My Experienced E3 Navigation Guide

E3 2019 is coming and most of us are getting mildly excited. When I started going to E3  six years ago now, (WHOA MY GOODNESS time flies!) I was happy and confused as to what was the best guide to make industry friends. In addition, I was conflicted because I was a game player first and was also engaged in the industry as a professional.  I needed a proper map to navigate which would fulfill my game playing fix and meet people as well. Read More

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MAJOR ANNOUNCEMENT – Aground will be in the Kinda Funny Games E3 2019 Showcase

Wow, what can I say? A two for one! I am so elated. I have been patiently waiting to have recognition from Kinda Funny in some capacity for a few years now. More importantly, it has been a dream of mine to be a part of some E3 showcase since I started working in the industry. Now, Aground will be included.

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Featured Interview Published by Cliqist

A new interview has surfaced about me by the indie game news publisher Cliqust. The journalist, Alyssa Wejebe, asked some very great and different questions, which I always appreciate. She did her homework about me and I truly respect that. If you have been following my career, you’ll know that I divulge a little more about myself and journey into game audio every time.

Here is the full interview
http://cliqist.com/2019/04/23/composer-and-sound-designer-chase-bethea-discusses-his-career-in-game-audio/

 

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Speaking at ECGC 2019

I am very elated to announce that I will be a panelist with Rachel Presser from Sonic Toad Media and Amanda Kirk, Coordinator of RPI’s digital game hub. Our Panel is called “Your Guide to Games – Adjacent and Alternative Game Careers”.

We will discuss the shortcomings of business development in video game programs, our experiences with doing other jobs to work in the industry as independents, some advice on how to sustain and the reality of getting a job at a studio.

I am pleased to be speaking at ECGC as this will be my first time speaking here and attending. This will be fifth public speaking debut.

For more information about the panel and ECGC conference you can visit http://ecgconf.com/chase-bethea/

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E3 2018 Adventures

Another E3 in the bag. This year is the first time I went by myself. It felt nice. I was able to come and go as I please each day and wander until my heart’s content. I met up with old friends and made new ones. Here are some of the things I learned this year.

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Tomb Raider Crossroads Trailer Music Demo Replacement Release

After months of anticipation the demo is finally finished! I am very proud and excited to present to you my first demo! You can view it here

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Official Contract Deal on Two Games

I have officially been contracted for two games!!! The first game is called Death Never Accepts which I am contracted as the Sound Designer. The game will be released for PC!! You can “Like Us” on Facebook by following this link: http://www.facebook.com/pages/Death-Never-Accepts/403869739669381

The second game is called Electron Flux. I am contracted as the composer and sound designer for this game and it will be released on the Android/Google Market!  (Big Hopes for Ouya…if it takes off). Demo projects (Shadow of the Colossus and Tomb Raider Trailers) still in progress but now these new game projects will take priority!

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