I am officially signed on as the composer and sound designer for Reclaim Earth! This started out as a game jam (Low Rez) and I was contacted by Ansity Games to do a couple sounds and tracks. Ansity Games liked my music so much that they decided to move forward with the game and hire me to do more audio for the game.
Reclaim Earth is a FPS set in the near future where aliens have completely taken over and 70% of the human population has been wiped out. You play as a brave citizen to reclaim your planet using clever weaponry and interesting mode mechanics.
We plan to work on this in episodic form and are aiming for a Q4 release. In the meantime, please play the demo here and let us know your thoughts!
I had the honor of being interviewed by Mr. Rory James Wood! He asked some awesome questions. I hope I inspired the new children who play games like the video game composers who came before me!
Enjoy the interview
After months of anticipation the demo is finally finished! I am very proud and excited to present to you my first demo! You can view it here
I have officially been contracted for two games!!! The first game is called Death Never Accepts which I am contracted as the Sound Designer. The game will be released for PC!! You can “Like Us” on Facebook by following this link: http://www.facebook.com/pages/Death-Never-Accepts/403869739669381
The second game is called Electron Flux. I am contracted as the composer and sound designer for this game and it will be released on the Android/Google Market! (Big Hopes for Ouya…if it takes off). Demo projects (Shadow of the Colossus and Tomb Raider Trailers) still in progress but now these new game projects will take priority!
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Tagged Android, chase bethea, composer, Death Never Accepts, Electron Flux, game fx, Google Play, Hero Engine, PC, SFX, VGM music, video game composer, video game sound designer