Tag Archives: composer

Exclusive Interview Published by Transverse Audio

I had the great pleasure of being interviewed by Transverse Audio. The interview is short and sweet; five questions with some solid in-depth answers. I give my contrast of what it feels like between beginning, part-time, and full-time composing (Stress, workload, overall, work-life balance, etc.)

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Featured Interview Published by Cliqist

A new interview has surfaced about me by the indie game news publisher Cliqust. The journalist, Alyssa Wejebe, asked some very great and different questions, which I always appreciate. She did her homework about me and I truly respect that. If you have been following my career, you’ll know that I divulge a little more about myself and journey into game audio every time.

Here is the full interview
http://cliqist.com/2019/04/23/composer-and-sound-designer-chase-bethea-discusses-his-career-in-game-audio/

 

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Speaking at ECGC 2019

I am very elated to announce that I will be a panelist with Rachel Presser from Sonic Toad Media and Amanda Kirk, Coordinator of RPI’s digital game hub. Our Panel is called “Your Guide to Games – Adjacent and Alternative Game Careers”.

We will discuss the shortcomings of business development in video game programs, our experiences with doing other jobs to work in the industry as independents, some advice on how to sustain and the reality of getting a job at a studio.

I am pleased to be speaking at ECGC as this will be my first time speaking here and attending. This will be fifth public speaking debut.

For more information about the panel and ECGC conference you can visit http://ecgconf.com/chase-bethea/

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New Project: Reclaim Earth

I am officially signed on as the composer and sound designer for Reclaim Earth! This started out as a game jam (Low Rez) and I was contacted by Ansity Games to do a couple sounds and tracks. Ansity Games liked my music so much that they decided to move forward with the game and hire me to do more audio for the game.

Reclaim Earth is a FPS set in the near future where aliens have completely taken over and 70% of the human population has been wiped out. You play as a brave citizen to reclaim your planet using clever weaponry and interesting mode mechanics.

We plan to work on this in episodic form and are aiming for a Q4 release. In the meantime, please play the demo here and let us know your thoughts!

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Interview with Kidz World

I had the honor of being interviewed by Mr. Rory James Wood! He asked some awesome questions. I hope I inspired the new children who play games like the video game composers who came before me!

Enjoy the interview

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Tomb Raider Crossroads Trailer Music Demo Replacement Release

After months of anticipation the demo is finally finished! I am very proud and excited to present to you my first demo! You can view it here

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Official Contract Deal on Two Games

I have officially been contracted for two games!!! The first game is called Death Never Accepts which I am contracted as the Sound Designer. The game will be released for PC!! You can “Like Us” on Facebook by following this link: http://www.facebook.com/pages/Death-Never-Accepts/403869739669381

The second game is called Electron Flux. I am contracted as the composer and sound designer for this game and it will be released on the Android/Google Market!  (Big Hopes for Ouya…if it takes off). Demo projects (Shadow of the Colossus and Tomb Raider Trailers) still in progress but now these new game projects will take priority!

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