Tag Archives: chase bethea composer

Exclusive Interview Published by Transverse Audio

I had the great pleasure of being interviewed by Transverse Audio. The interview is short and sweet; five questions with some solid in-depth answers. I give my contrast of what it feels like between beginning, part-time, and full-time composing (Stress, workload, overall, work-life balance, etc.)

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My Experienced E3 Navigation Guide

E3 2019 is coming and most of us are getting mildly excited. When I started going to E3  six years ago now, (WHOA MY GOODNESS time flies!) I was happy and confused as to what was the best guide to make industry friends. In addition, I was conflicted because I was a game player first and was also engaged in the industry as a professional.  I needed a proper map to navigate which would fulfill my game playing fix and meet people as well. Read More

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MAJOR ANNOUNCEMENT – Aground will be in the Kinda Funny Games E3 2019 Showcase

Wow, what can I say? A two for one! I am so elated. I have been patiently waiting to have recognition from Kinda Funny in some capacity for a few years now. More importantly, it has been a dream of mine to be a part of some E3 showcase since I started working in the industry. Now, Aground will be included.

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Featured Interview Published by Cliqist

A new interview has surfaced about me by the indie game news publisher Cliqust. The journalist, Alyssa Wejebe, asked some very great and different questions, which I always appreciate. She did her homework about me and I truly respect that. If you have been following my career, you’ll know that I divulge a little more about myself and journey into game audio every time.

Here is the full interview
http://cliqist.com/2019/04/23/composer-and-sound-designer-chase-bethea-discusses-his-career-in-game-audio/

 

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Speaking at ECGC 2019

I am very elated to announce that I will be a panelist with Rachel Presser from Sonic Toad Media and Amanda Kirk, Coordinator of RPI’s digital game hub. Our Panel is called “Your Guide to Games – Adjacent and Alternative Game Careers”.

We will discuss the shortcomings of business development in video game programs, our experiences with doing other jobs to work in the industry as independents, some advice on how to sustain and the reality of getting a job at a studio.

I am pleased to be speaking at ECGC as this will be my first time speaking here and attending. This will be fifth public speaking debut.

For more information about the panel and ECGC conference you can visit http://ecgconf.com/chase-bethea/

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E3 2018 Adventures

Another E3 in the bag. This year is the first time I went by myself. It felt nice. I was able to come and go as I please each day and wander until my heart’s content. I met up with old friends and made new ones. Here are some of the things I learned this year.

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I Can’t Escape (Original Soundtrack from the Video Game)

I am more than excited and pleased to announce the release of my first album and video game album, I Can’t Escape by Fancy Fish Games, the original soundtrack from the Video Game.

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Electron Flux Released

The game finally releases today! For those who don’t know, I composed original music and sound effects for the game and this is my first published game release!! It’s Free!!! and on the Google Play Website! So Mac users and PC gamers can play it. Enjoy! And don’t forget to write a review! Thank you!

Here is the link
https://play.google.com/store/apps/details?id=com.karwosts.ElectronFlux

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