Chase Bethea is a freelance Composer/Sound Designer/Audio Engineer for Video Games and a variety of other Media. In his beginning career, Chase worked as an intern at Mobotory Games in 2011 while simultaneously going to school for his AA in Music Theory and Composition. He graduated with his AA from Audio Engineering from Los Angeles Recording School in 2007, his AA in Music Theory and Composition from Moorpark College in 2015 and his BM in Media Composition from California State Northridge in 2017 all with Honors.
Chase has received many accolades throughout his career. In 2010, he won Best Music in Motion Graphic and Poetry Award. In 2013, Chase’s score from the successful flash Horror game, “I Can’t Escape” (developed by Fancy Fish Games) received an honorable mention in the Indie Game Magazine. His second soundtrack for the game “Cubic Climber” earned a Noteworthy on Destructoid.com. In 2016, Chase was nominated for Artists of the Year – Independent Composer by VGMO in the entire industry. Chase also signed publishing deals with Sumthing Else Music Works and Materia Collective. His music has been featured on multiple podcasts such as Pixelated Audio, Video Game Island, 8bitx Radio and streamed on Spotify, Pandora, Deezer and many more.
When Chase isn’t busy working on projects he enjoys watching Anime, cruising up to Ventura and hiking. He also loves refurbishing games and fixing retro game consoles. He can do a few voice impressions of Looney Tunes and video game characters/sounds, Beavis and Butthead, characters from Seasame Street, the Muppets as well as Aziz Ansari and other people.
Chase’s signature sound continues to deliver alluring compositions and professional mixes to his clients. Examples of his work can be heard on his website, SoundCloud, and YouTube. Feel free to subscribe to his videos and/or follow him on Twitter (@chasebethea).