News

I Can’t Escape: Darkness is on IGN !!!

This…is….a…BIG day!  You know that you are apart of a big project when IGN writes a small article on it. This made me soooooooooooooooooooooooooooooooooooooooooo happy! You can read the full post here.

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For more info on the game go to http://icantescape.com/


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ADventure Lib Game and Soundtrack released!!!

Another game that I have been working hard on with Fancy Fish Games has been released along with the soundtrack! ADventure Lib!

In this wacky parody adventure, the ridiculousness is unstoppable. It’s based of the game “MadLibs”  that meets a classic “collect-and-combine” adventure game – but with more puns and time-traveling robots. The game also has some voice acting in it as well. Many other features are available for the game too!

This game was originally supposed to be a game to submit to PewDiePie vs. Indies Jam. However, we didn’t meet the requirements needed for submission. So, instead of scrapping the work we decided to continue and publish the game.

So, here is a link to the game or click the Steam or Fancy Fish Games Logo to purchase the game.

[Disclaimer] This is a quirky game so it may not appeal to everyone. Nonetheless, I hope you enjoy it!

The original soundtrack consists of four tracks for the game that are environment oriented. You can grab your copy of the soundtrack on Bandcamp, iTunes, Loudr, Google Play, Sumthing Else & Amazon!

 

 

 


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Officially signed to the BarnFire Music Library

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It has been a long time since I was offered a library contract. I think it has been since 2009 actually. Well, I have officially signed on with Barn Fire Music!!!!

Barn Fire Music is founded by Kevin Manthei, one of my favorite video game composers known for the Invader Zim theme. I am mostly a fan of his music from the Jagged Alliance 2 game.  I played that game so much in my adolescence.

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Now, tracks that I created 10 plus years ago have been recycled and revived and live in an aspiring library. I am a true believer that all music is timeless. It just depends on when the music is introduced where it can have a new life or live on forever.

You can listen to some the music tracks here. Enjoy!

barn fire page

 


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VG Island Podcast debuts the Deity Quest OST

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Michael, the host for VG Island Podcast, has just put out a new episode and has surprised me by featuring the ‘Deity Quest OST” !!

VG Island is another one of my beloved and favorite video game music podcast. He breaks down the music for his playlist in detail, through style, sound and mood.

In this episode, (Episode 90) Michael chose certain excerpts from the huge  31 track OST such as “Eccentric Ruses of Boudri”, “Onslaught”, “Nimah’s Alibi” and “Death of Deity Part II”.

You can listen to the Episode below or click here to listen on the VG Island Website

Suggested link to the Deity Quest OST is below. Happy Listening!

 

 

 


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Orchestrina is submitted to IndieCade and The Geeky Awards!

 

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Okay, so some things have happened. I met a developer named Joshua Kingsbury at a movie screening and he was looking for music for his game so he could submit it to a ton of festivals. We met for tea and I  played a build of his game.  Once I played it, I knew this was a game I wanted to be apart of.

So, after tea and a late breakfast (2am) I was offered the gig to be on the game called “Orchestrina”.

Orchestrina is an innocent cube like game that uses some tumbling mechanics to gather other cubes. Each cube plays or sings an instrument and the goal is to avoid the dark cubes (similar to the darkness in Kingdom Hearts) and collect the cubes in the world so that something magical happens. (I really like doing shaped games don’t I? Cubic Climber and now this haha)

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So, I finished composing the track for the game. Josh and I co-arranged the music as it was necessary for everything to fit nicely together.

Here is a Alpha Demo of Orchestrina with music composed for it by me.

Orchestrina – Alpha Demo A from Josh Kingsbury on Vimeo.

After Josh finished the Alpha Demo, he immediately submitted to PAX Prime, IndieCade, Boston FIG, The Geeky Awards and many more. However, we only got acknowledged for The Geeky Awards and IndieCade.

For IndieCade, the game was submitted as well as the music to be on the SoundWall! (IndieCade’s music promotion for games submitted to the festival) Orchestrina was selected and made it to the SoundWall! See the full post on IndieCade here

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In addition, The Geeky Awards selected us as one of the nominees for “Best Indie Game”.

Full post is available here.

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More news on Orchestrina in 2016.  If you want to stay informed on the game you can visit the creator, Josh Kingsbury’s website.


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Officially signed on to the mobile game “Not a Clone”

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I happy share with you all that I have officially signed my contract with Omiya Games and will be the sound designer (and hopefully composer) of “Not A Clone” (a satire mobile of all the mobile games in the market).

The game mechanics loosely mimic WarioWare for some fun interactivity of time-based challenges of the games people love such as Super Hexagon, Cannonball, Threes, Flappy Bird and many more!

See video below to get a feel for what “Not A Clone” is inspired by.

Thus Far, check out this video that exhibits my sound design work in the  actual game. (Music is not mine, Sound Effects Only)

For more info on the game visit http://www.omiyagames.com/

More exciting news to follow soon.


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Bass Gorilla Posts “Rockband to MIDI Article”

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I recently wrote an article on Bass Gorilla that focuses on linking your RockBand Drums as MIDI Drum Kit in Cubase. XenFlex,the founder of Bass Gorilla, gave me the opportunity to write this article as a guest post on his website.

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Bass Gorilla offers tutorials on music production from music producers who are skilled at their craft. On the website you can find articles and videos on how to build your production chops for multiple genres.

In 2011, I had this crazy idea to use RockBand Drums as a MIDI Drum Kit instead of paying $1,000 – $3,000 for one. I was challenged and said it couldn’t be done but I figured out how to get it to work. I took it a step further and programmed some drums samples  to be triggered in Kontakt.

In the article I discuss a step-by-step process of the tools needed for the setup, the signal flow from the third-party software to Cubase and MIDI mapping of the samples to be triggered from the Rockband Drum Kit to Cubase from Kontakt.

You can read the article here. Hope you enjoy it! Happy learning!


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Orchestra Brothers Roster Addition

Sooooo excited! I was added to the Orchestra Bros. Roster on their website. Apparently, they liked the Cubic Climber Original Soundtrack.

This is a humbling moment as they have placed me next to the greats in the media composition world like Joe Hisaishi, Cris Velasco, Bear McCreary, Austin Wintory and Jesper Kyd.

You can check it out in the link below!

Orchestra Bros. Roster

Check out the critically acclaimed album that landed me the position below


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Pixelated Audio Podcast Expansion Pack IV & Interview!

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I had the greatest honor to be on one of my new favorite podcasts, Pixelated Audio.

James and Bryan run an amazing video game podcast where they select a game and play the all the coolest game music from that game.

My interview debuted on Episode 20 Expansion Pack IV. As custom tradition to their special expansion pack episodes, Bryan and James choose about five video game tracks from any game and alternate playing their choices.

I had a great time being on the podcast and would definitely do doing it again. Click on the lovely art below by James Brunner, co-host of Pixelated Audio, to listen to the episode.

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Please don’t forget to check out their other episodes that cover Pokemon Snap, Treasure Hunter G and Wild Arms! Available on iTunes and Stitcher.

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How to Build a Mini/Portable Foley Stage

So, I needed to do some sound effects for this indie game I was working on and I realized with such a low budget, I could not really afford to buy these sample libraries and customize them to my liking to fit the game. So, I decided to do a little research and do my own.  I found it it to be highly effective and so I decided to share with my fellow game audio peers. For the most part it was well received and for others, well, let’s just say people don’t always read things carefully or they can be haters. Nevertheless, the article was featured on Gamasutra!  Here is the full post or you can find the link to the article below.

I hope some of you will find it helpful as it is helpful for me. I also want to say that although the idea is not perfect, and was never intended to be, the idea is to inspire other beginner/indie sound designers and improve upon the idea for themselves.  This is the foundation. Enjoy!

We all have sound design and Foley ideas that we want to carry out and implement. However, not all of us have the resources to book and use a Sound Sound Stage. So, why not build your own? Most people may want to turn their entire garage into a Foley Studio. Well, if you only need to do minimal things like record footsteps or trinkets, then you could use something that is compact, effective, and also portable. Something like a mini Sound Stage. Yea, that’s right a mini portable Foley Sound Stage. Built cost effectively for about $60.00 – $70.00. I know just the materials you need to get this done.


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