The Average Giants (Youtube Broadcasters) from Indie Game Magazine interviewed me about Deity Quest. They had a blast playing the game and loved the music too! The interview was quite fun. You can view it here for your enjoyment.
While the soundtrack for this indie title gets off to a rocky start (har har, it’s about climbing mountains), there are some great moments here. The soundtrack sports an icy electronic vibe, accented with some great rhythmic percussion. The crunchy “Boulderdash” is particularly cool with its industrial soundscape, and the dreamy “Class 5” with its female choral elements is simply stunning. Check ’em out.
Inescapable doom and “free” rarely go together, but Fancy Fish Games made it happen. Their latest release, I Can’t Escape, is a first-person horror flash game that combines the allure of cost-free gaming with the terror of being trapped and hopelessly lost in darkness.
The game opens with an all-too-brief glimpse of a cheerful, harmless-looking meadow with spring-green grass and a lovely blue sky —and then the player is instantly plunged through an unseen hole into a dark, unwelcoming tunnel. You find yourself facing a locked door, on the other side of which is a ladder that could take you to freedom, if only you had the key. Sound maddening? Get used to it; the game continually taunts the player by dangling the metaphorical (and sometimes literal) key to your freedom just out of reach. Often what looks like a way out will turn out to be a trap, drawing you deeper down into the labyrinth.
I Can’t Escape by Fancy Fish Games is a game certainly worth checking out. The game was created for the One Game A Month challenge and is currently available for play through Newgrounds. This is the fourth game from Fancy Fish Games with a fifth game titled Havencall due out in 2013.
The game starts off with your character falling into a large underground maze. Initially, I didn’t think much of it as the cavern was fairly barren and well lit. I began exploring the massive maze, opening iron doors and hidden stone doors. To my surprise I stumbled across a hole in the floor. Each level down was seemingly darker, and the noise certainly picked up. Random noises were everywhere, it seems as if something is down there with you. Occasionally, as you fall deeper, you will stumble across these harmless ghosts that just add to the experience.