I am officially signed on as the composer and sound designer for Reclaim Earth! This started out as a game jam (Low Rez) and I was contacted by Ansity Games to do a couple sounds and tracks. Ansity Games liked my music so much that they decided to move forward with the game and hire me to do more audio for the game.
Reclaim Earth is a FPS set in the near future where aliens have completely taken over and 70% of the human population has been wiped out. You play as a brave citizen to reclaim your planet using clever weaponry and interesting mode mechanics.
We plan to work on this in episodic form and are aiming for a Q4 release. In the meantime, please play the demo here and let us know your thoughts!
The Not A Clone Demo has been released on Newgrounds, GameJolt, and itch.io. I am the sound designer and technical sound designer on the project.
Original Sound Version writer, Brenna Wilkes, did an amazing write up of helping promote the Behind-the-Scenes documentary. I am always grateful for people who really take the time to watch or listen to what I have created and give feedback to the content.
Recently, I was asked by a collegue to give them a list of my favorite game soundtracks. As a videogame composer I normally consume a lot of video game music. Recently, I rarely get to listen to the full soundtracks anymore. I have select songs from the soundtracks that I am fond of. However, I have listened to some full soundtracks that I can recommend. So, here is my personal list of soundtracks that I have listened to in full, have changed my life and that I feel are wonderful to experience as well. Please note these are in no particular order. It is just whatever I find.
This is my first nomination in the industry! I can’t believe it! I am speechless. Full love great joy and humbleness. There is some fierce competition out there and to be recognized in some way is a major honor. Thank you VGMO! Thank you kindly and congratulations to all the nominees!
In this game, everything has been swapped with something else. Can you defeat the fire-breathing key, save your beloved princess, and find the pants of legend?
In this wacky parody adventure, the ridiculousness is unstoppable. Think “MadLibs” meets a classic “collect-and-combine” adventure game – but with more puns and time-traveling robots.
You may or may not know that Jorn Tillness is a connoisseur and big lover of media music. Mostly known for reviewing film scores. However, lately he as taken an interest in reviewing video game scores as well. I stumbled upon an old review I guess was published on 12/02/2015 for I Can’t Escape: Darkness, and although it was not received well, the follow up to the other score Super Happy pleased the critic’s ears a little better.
Jorn is super busy so the fact he took the time to do the review is an honor.
Check it out here
I had the honor of being interviewed by Mr. Rory James Wood! He asked some awesome questions. I hope I inspired the new children who play games like the video game composers who came before me!
Enjoy the interview
I am elated to say that I am officially represented by a publicist who specializes in the Video Game and Game Audio field of promotion.
Mariusz Borokowski has selected me out of many other composers to be represented by his new publicist company Game Music PR. This means more image promotion, less, marketing and promotion for me so I can focus on creative work as well as possible bigger gigs for Indie Games.
This is a big deal for me because I when I was seeking representation I was overlooked by other game audio representatives who only focused on the big AAA composers or games that would gain recognition. They were not interested in pulling in AA composers or composers who needed the extra marketing push to reach the next level. I want to be clear though that I have no hard feelings against them at all.
I am most humble that Mariusz is willing to collaborate with me and help me achieve my goals. I can feel that this will be a great working relationship.
I had the greatest honor and opportunity to be on my first game audio panel at Rhubarb Studios sponsored by Game-School and LA Indie Devs!