This is my first nomination in the industry! I can’t believe it! I am speechless. Full love great joy and humbleness. There is some fierce competition out there and to be recognized in some way is a major honor. Thank you VGMO! Thank you kindly and congratulations to all the nominees!
Author Archives: Chase Bethea
In this game, everything has been swapped with something else. Can you defeat the fire-breathing key, save your beloved princess, and find the pants of legend?
In this wacky parody adventure, the ridiculousness is unstoppable. Think “MadLibs” meets a classic “collect-and-combine” adventure game – but with more puns and time-traveling robots.
You may or may not know that Jorn Tillness is a connoisseur and big lover of media music. Mostly known for reviewing film scores. However, lately he as taken an interest in reviewing video game scores as well. I stumbled upon an old review I guess was published on 12/02/2015 for I Can’t Escape: Darkness, and although it was not received well, the follow up to the other score Super Happy pleased the critic’s ears a little better.
Jorn is super busy so the fact he took the time to do the review is an honor.
I had the honor of being interviewed by Mr. Rory James Wood! He asked some awesome questions. I hope I inspired the new children who play games like the video game composers who came before me!
I am elated to say that I am officially represented by a publicist who specializes in the Video Game and Game Audio field of promotion.
Mariusz Borokowski has selected me out of many other composers to be represented by his new publicist company Game Music PR. This means more image promotion, less, marketing and promotion for me so I can focus on creative work as well as possible bigger gigs for Indie Games.
This is a big deal for me because I when I was seeking representation I was overlooked by other game audio representatives who only focused on the big AAA composers or games that would gain recognition. They were not interested in pulling in AA composers or composers who needed the extra marketing push to reach the next level. I want to be clear though that I have no hard feelings against them at all.
I am most humble that Mariusz is willing to collaborate with me and help me achieve my goals. I can feel that this will be a great working relationship.
I had the greatest honor and opportunity to be on my first game audio panel at Rhubarb Studios sponsored by Game-School and LA Indie Devs!
As mentioned in a previous post, some of my music was added into a video game streaming station RPGamers Network Radio.
After a long and trying development process the sequel to I Can’t Escape is officially out!
I am SUPER HAPPY to tell you that the game ” Super Happy Fun Block” is now on the iTunes App Store.