Author Archives: Chase Bethea

Speaking at ECGC 2019

I am very elated to announce that I will be a panelist with Rachel Presser from Sonic Toad Media and Amanda Kirk, Coordinator of RPI’s digital game hub. Our Panel is called “Your Guide to Games – Adjacent and Alternative Game Careers”.

We will discuss the shortcomings of business development in video game programs, our experiences with doing other jobs to work in the industry as independents, some advice on how to sustain and the reality of getting a job at a studio.

I am pleased to be speaking at ECGC as this will be my first time speaking here and attending. This will be fifth public speaking debut.

For more information about the panel and ECGC conference you can visit http://ecgconf.com/chase-bethea/

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Speaking at Moorpark College – Fall Semester 2018

I had the pleasure of being asked by Professor Samoff to speak to the Moorpark College Game Design Class for the 3rd time. Every time, I refine the talk and make it more cohesive and interactive as possible. It’s always a joy to give back and educate.

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Aground Early Access Launch

Today is huge. Aground, developed by Fancy Fish Games, is finally releasing the on Early Access. The team and I have been working on this game since July 2017. It started out as a prototype and since the game studio released it online, it has a grown into something bigger.

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Deputy Dangle

You are Deputy Dangle and today you’re getting deputized. Everything is going great until the elusive criminal, known only as GMA, decides to crash the party. Within minutes of becoming a deputy you’re now hot on the trail of Dangleton’s most infamous criminal. Use your powers of climbing, flopping, grappling, and flailing along with your partner Chongo to catch GMA and save the day.

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Speaking at Moorpark College

Today I was asked by Tim Samoff who teaches the Game Design course at Moorpark College to come and give a guest lecture. I was super honored to be called back after just speaking last September 2017!

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Not A Clone

What if you were given a backdoor pass to a site filled with the hottest mobile games currently climbing the charts? What if just by playing the games well enough, you were able to earn money to buy even more games? Would you jump at the chance or just let it pass?

Not A Clone is a frantic exercise in quick-thinking and even quicker responding. Featuring over two dozen original and parody mini-games, you must play through them one after another, chaining your successes into the highest score possible for possible fame and prizes. Beat your friends to the top of the leaderboards! Earn Zeni to purchase more games!

You have five seconds to get through each mini-game that is thrown at you by following the instructions that appear on the screen. The further you go, the harder it gets. How long will you last before your device runs out of power? Will you earn enough to unlock your next challenge? Will you know which games are being parodies and which games are not a clone?

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< /reality >

When a withdrawn virtual reality nerd has the opportunity to beta test a neural device that feels more “real” than reality itself, everything she assumed about the nature of existence is thrown into question.

Supernovas blaze in the night sky, but the gaming world is abuzz over a new virtual reality console. Jacob Lessard, developer of the Penta device, promises a neural experience more “real” than reality itself. But what does it truly mean for something to be real?

When Lilya arrives at InterMense to beta test the Penta, she expects to spend the weekend battling her social anxiety in exchange for the opportunity to enter the Vitalia simulation. But when Ben, another tester, refuses to leave the world of Vitalia, endangering his life, Lilya sees that she has become involved in something much more eye-opening than she realized. As Lilya, Ben, and Jacob’s fates intertwine, they must make some of the hardest decisions of their lives, and confront their own perceptions of the nature of existence.

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Aground

One of the last human survivors, you find yourself stranded on an uninhabited island. With a few other victims of the crash, can you craft, mine, and build your way to survival?

Aground was designed around the theme of Progression, and inspired by Utopian Mining and other mining/crafting games. You start out with almost nothing, and you can eventually build your way up to a thriving settlement.

Currently, you can only explore and build on the first few islands, but we have lots of plans for expansion, and the sky is literally not the limit. Check out our Kickstarter to support these expansions!

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Interview with Alumni School – LARS/LAFS

My alumni school, Los Angeles Recording, did a spotlight on me. Watch the video to hear my thoughts on what synths I currently use and why I decided to got to LARS.

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Publishing Deal with Materia Collective

If you’re not familiar Materia Collective made a huge splash based on the announcement of FVII being completely remastered and sparked an idea in Sebastian Wolff’s heart to create the biggest collaboration album ever called Materia.

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