Author Archives: Chase Bethea

First Live Performance at IndieCade 2019

I am so grateful and elated to be one of the live performers at IndieCade this year. Major thanks to David Javelosa, former Audio Director at Sega of America and Game Industry Specialist for the Yamaha Corporation for the opportunity.

During the set-list, I performed pieces from the Aground soundtrack and some pieces from Deity Quest and Super Happy Fun Block.

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Latest Interview with Emily Reese : Level 117

I was given the pleasure and honor to be back on the “Level with Emily” Podcast with Emily Reese.

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Aground Soundtrack is available for Pre-Order Today!

After two years of composing for this game, I am pleased to announce the pre-order is now  available on Bandcamp.

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Exclusive Interview Published by Transverse Audio

I had the great pleasure of being interviewed by Transverse Audio. The interview is short and sweet; five questions with some solid in-depth answers. I give my contrast of what it feels like between beginning, part-time, and full-time composing (Stress, workload, overall, work-life balance, etc.)

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My Experienced E3 Navigation Guide

E3 2019 is coming and most of us are getting mildly excited. When I started going to E3  six years ago now, (WHOA MY GOODNESS time flies!) I was happy and confused as to what was the best guide to make industry friends. In addition, I was conflicted because I was a game player first and was also engaged in the industry as a professional.  I needed a proper map to navigate which would fulfill my game playing fix and meet people as well. Read More

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MAJOR ANNOUNCEMENT – Aground will be in the Kinda Funny Games E3 2019 Showcase

Wow, what can I say? A two for one! I am so elated. I have been patiently waiting to have recognition from Kinda Funny in some capacity for a few years now. More importantly, it has been a dream of mine to be a part of some E3 showcase since I started working in the industry. Now, Aground will be included.

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Featured Interview Published by Cliqist

A new interview has surfaced about me by the indie game news publisher Cliqust. The journalist, Alyssa Wejebe, asked some very great and different questions, which I always appreciate. She did her homework about me and I truly respect that. If you have been following my career, you’ll know that I divulge a little more about myself and journey into game audio every time.

Here is the full interview
http://cliqist.com/2019/04/23/composer-and-sound-designer-chase-bethea-discusses-his-career-in-game-audio/

 

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Speaking at ECGC 2019

I am very elated to announce that I will be a panelist with Rachel Presser from Sonic Toad Media and Amanda Kirk, Coordinator of RPI’s digital game hub. Our Panel is called “Your Guide to Games – Adjacent and Alternative Game Careers”.

We will discuss the shortcomings of business development in video game programs, our experiences with doing other jobs to work in the industry as independents, some advice on how to sustain and the reality of getting a job at a studio.

I am pleased to be speaking at ECGC as this will be my first time speaking here and attending. This will be fifth public speaking debut.

For more information about the panel and ECGC conference you can visit http://ecgconf.com/chase-bethea/

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Speaking at Moorpark College – Fall Semester 2018

I had the pleasure of being asked by Professor Samoff to speak to the Moorpark College Game Design Class for the 3rd time. Every time, I refine the talk and make it more cohesive and interactive as possible. It’s always a joy to give back and educate.

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Aground Early Access Launch

Today is huge. Aground, developed by Fancy Fish Games, is finally releasing the on Early Access. The team and I have been working on this game since July 2017. It started out as a prototype and since the game studio released it online, it has a grown into something bigger.

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